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Tomorrow, and Tomorrow, and Tomorrow

di Gabrielle Zevin

Altri autori: Vedi la sezione altri autori.

UtentiRecensioniPopolaritàMedia votiCitazioni
4,6952052,411 (4.1)148
In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy.   Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before. Cover image: The Great Wave (detail) by Katsushika Hokusai. The Metropolitan Museum of Art, New York.… (altro)
Aggiunto di recente daescapinginpaper, alkav, molxemi, biblioteca privata, NatyIsaGrace, romejm, nancyyy_p, caaleros, Psmithers, WanderingOaken
  1. 00
    Il mondo invisibile di Liz Moore (pbirch01)
    pbirch01: Both involve computer programming, are set in both Boston and California, and include ruminations on the intersection between humans and technology
  2. 00
    Version Control di Dexter Palmer (pbirch01)
    pbirch01: Both use the idea of a conversation with someone who is not there as an equivalent to AI
  3. 00
    Goodbye for Now di Laurie Frankel (baystateRA)
    baystateRA: Algorithms and romantic attraction. Young computer start-up partners and how they can and can’t love each other. Bittersweet and beautifully written like Tomorrow and Tomorrow and Tomorrow.
  4. 00
    The Startup Wife di Tahmima Anam (Othemts)
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» Vedi le 148 citazioni

Inglese (194)  Catalano (3)  Olandese (1)  Ungherese (1)  Tutte le lingue (199)
1-5 di 199 (prossimo | mostra tutto)
Like four and a half stars. Four and three quarters! This was a really wonderful book. I loved the story and felt the whole thing was just really well done. The writing was original without being gimmicky. Sam's character reminded me of Clay from Kavalier & Clay. Obviously. Same name even. Didn't give it five because my heart didn't leap with joy at any point. But I would definitely read anything else that she writes. She writes. ( )
  RaynaPolsky | May 6, 2024 |
I really enjoyed this book. I'm fairly close in age to Sam and Sadie (maybe a bit younger?), so although I wasn't a gamer by any means, the gaming experiences they had felt familiar to me, as did the technology they used to make those games. My favourite character was probably Marx, because of how he quietly paved the way for Sam and Sadie to do great things with their games. We should all be so lucky to have a Marx in our lives. (If you do have a Marx, be sure to let them know you appreciate them. And if you are the Marx, I hope you receive support in return for your own goals.)

I really like books that are about people who do interesting jobs well and that explain the processes they follow and the challenges they face and the decisions they make to produce high-quality work. This book delivers on that front. I play some computer/video games, but I also like reading about how people make them, because the creativity and the mental mapping involved in creating a realistic world that accounts for a mind-boggling array of possible choices is fascinating to me.

I did spend what felt like a lot of time waiting for the title drop, but that could just be a me problem, because the Scottish play is my favourite Shakespeare play. ( )
  rabbitprincess | May 5, 2024 |
Els jocs uneixen els protagonistes, els jocs -i la vida- els separen.
Una novel·la a l'entorn dels jocs electrònics que m'ha fet aprendre molt de l'univers dels jocs i de la distància que, amb l'edat, he anat adquirint dels referents dels joves actuals i els seus valors. Ara, te'ls estimes, aquests joves!
La traducció és preciosa, no grinyola mai! ( )
  Montserratmv | May 2, 2024 |
[mild spoilers ahead, beware if you're very sensitive to that]
Not to be rude but I am genuinely shocked this book is as popular as it is. In short, I thought it was a little boring and often made me cringe in the first half or so, but I kept reading hoping it would get better, which it did! It had some merit, the characters got more realistic (or at the very least, relatable to me) and I thought I had decided to finish it after all. Then, I will not spoil it too much, but a character died that I really liked, in a way that I *really* did not like, in terms of writing nor story, and so I will not be finishing this novel (albeit I was relatively close to the end by this point). I've heard many good things about this book, so clearly it's something personal to me, or maybe the genre is just meant for further out of my demographic than I thought it was. To me, it felt like a knockoff of a John Green and/or Hank Green novel, both authors I thoroughly enjoy reading. I'm not sure what I didn't like about it other than generally "the tone/writing style," so I'm not sure how to articulate whether you should read it or not. Just know it's not for everyone I suppose, and if sudden character deaths make you angry then I would not read this. ( )
  fancypengy | Apr 29, 2024 |
3.5 stars ( )
  arlyspag | Apr 21, 2024 |
To me, Tomorrow and Tomorrow and Tomorrow is not about video games or work. It is about stories.

What Sadie and Sam do in the novel – through the guise of video game design – is create stories with and for each other. Unable to replay their past, as both the main characters grow older they re-interpret their shared history to play out their future with each other. Unwilling (or unable) to allow Sadie to leave his life, Sam uses the work of game design to try to keep her creating shared stories with him.

A relationship is just another form of world-building.
 
Her story begins around the turn of the century, when two college students, Samson Mazer (mathematics at Harvard) and Sadie Green (computer science at MIT), bump into each other at a train station. The pair haven’t spoken since childhood, when they met in the games room of a hospital
aggiunto da rakerman | modificaThe Guardian, Pippa Bailey (Jul 18, 2022)
 
Gabrielle Zevin is (...) a Literary Gamer — in fact, she describes her devotion to the medium as “lifelong” — and in her delightful and absorbing new novel, “Tomorrow, and Tomorrow, and Tomorrow,” Richard Powers’s “Galatea 2.2” and the stealth-action video game “Metal Gear Solid” stand uncontroversially side by side in the minds of her characters as foundational source texts.

...

whimsicruelty — a smiling, bright-eyed march into pitch-black narrative material
aggiunto da rakerman | modificaNew York Times, Tom Bissel (sito a pagamento) (Jul 8, 2022)
 

» Aggiungi altri autori (1 potenziale)

Nome dell'autoreRuoloTipo di autoreOpera?Stato
Gabrielle Zevinautore primariotutte le edizionicalcolato
Cihi, JulianNarratoreautore secondarioalcune edizioniconfermato
Kim, JenniferNarratoreautore secondarioalcune edizioniconfermato

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Che l'amore è tutto quel che c'è
è tutto quel che si sa dell'amore;
eppure basta: sia il carico
in proporzione al solco.
EMILY DICKINSON
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Ancora per H.C. Nel lavoro e nel gioco
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Prima che Mazer si reinventasse come Mazer, era Samson Mazer, e prima di essere Samson Mazer era Samson Masur – un cambio di due lettere che l'aveva trasformato da bravo ragazzo evidentemente ebreo in un costruttore professionista di mondi –, mentre per la gran parte della sua infanzia era stato Sam, S.A.M. nella classifica di Donkey Kong dell'arcade di suo nonno, ma perlopiù Sam.
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In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy.   Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before. Cover image: The Great Wave (detail) by Katsushika Hokusai. The Metropolitan Museum of Art, New York.

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