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Sto caricando le informazioni... Ashen Starsdi Robin D. Laws
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Ashen Starsis the newest full-length, stand-alone GUMSHOE product from RPG legend, Robin D. Laws. They call you lasers. Sometimes youre called scrubbers, regulators, or shinestars. To the lawless denizens of the Bleed, whether they be pirates, gangsters or tyrants, youre known in less flattering terms. According to official Combine terminology, the members of your hard-bitten starship crew are known as Licensed Autonomous Zone Effectuators. Youre the seasoned freelancers local leaders call when a situation proves too tough, too baffling, or simply too weird to handle on their own. In the abandoned fringe of inhabited planets known as the Bleed, youre as close to a higher authority as they come. In this gritty space opera game, the PCs are Lasers, freelance troubleshooters and law enforcers operating in a remote sector called the Bleed. Theyre needed in the wake of a massive retreat by the Combine, the utopian empire that colonized it. Amid the ashes of a devastating war, the lasers solve mysteries, fix thorny problems, and explore strange corners of spaceall on a contract basis. They balance the immediate rewards of a quick buck against their need to maintain their reputation, so that they can continue to quickly secure lucrative contracts and pay the upkeep on their ship and their cyber- and viroware enhancements. Featuring seven new and highly detailed playable species. Ashen Stars also contains extensive, streamlined rules for space combat, 14 different types of ship, a rogues gallery of NPC threats and hostile species and a short adventure to get you started in the Bleed. Non sono state trovate descrizioni di biblioteche |
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The setting is in the aftermath of an interstellar war, with the player characters being the special operatives of half a dozen sentient species trying to keep civilization from falling apart, accepting contracts for investigating problems, solving mysteries, and managing their image (yes, there is a “Public Relations” skill). The wreckage from the war provides ample trouble for game masters to invent. The worldbuilding is in keeping with the game’s emphasis on being like a space opera TV series, not hard SF, more on style than consistency; I expect that if I were in a game, I would be coming up with a lot of “if they have this then they should be able to do that” fill-in work. The provided background gives the Cliff’s Notes for the next five centuries of history and then gives plenty of room for improvisation from whatever cool thing you read in the past week.
I’m impressed by the Gumshoe System; the design looks great for a police procedural game. ( )