Foto dell'autore

David L. Pulver

Autore di Big Eyes, Small Mouth (2nd Edition)

58+ opere 2,224 membri 3 recensioni 1 preferito

Sull'Autore

Comprende i nomi: David L. Pulver, David L. Pulver

Serie

Opere di David L. Pulver

Transhuman Space (2002) 135 copie
GURPS Y2K: The Countdown to Armageddon (1999) — Collaboratore — 62 copie
GURPS Technomancer (1998) 61 copie
GURPS Fantasy Adventures (1992) — Autore — 34 copie
GURPS All-Star Jam 2004 (2004) — Collaboratore — 34 copie
GURPS Spaceships (2008) 28 copie
GURPS Space Atlas 4 (1991) — Autore — 25 copie
GURPS Space Adventures (1991) — Autore — 23 copie
GURPS Supers Adventures (1992) — Autore — 22 copie
GURPS Cyberpunk Adventures (1995) — Autore — 19 copie
BESM Dungeon (2003) 16 copie
Centauri Knights (2001) 15 copie
GURPS Vehicles Lite (2002) 12 copie
Solomani (2012) 5 copie
Solomani Rim 1 copia
Hexagram #4 — Collaboratore — 1 copia
Hexagram #1 — Collaboratore — 1 copia

Opere correlate

GURPS Basic Set: Characters (4th Edition) (2004) — Collaboratore, alcune edizioni326 copie
GURPS Space: Roleplaying in the Worlds of Tomorrow Third Edition (1999) — Collaboratore, alcune edizioni86 copie

Etichette

Informazioni generali

Nome canonico
Pulver, David L.
Data di nascita
1965-11-02
Sesso
male
Nazionalità
Canada
Luogo di nascita
Kingston, Ontario, Canada
Luogo di residenza
Kingston, Ontario, Canada
Istruzione
Queen's University
Attività lavorative
freelance writer
game designer

Utenti

Recensioni

I got this book at a school book sale where all the books were $0.10 in middle school. I never knew it had anything to do with a video game... That said when I read it I thought it was an amazing book. I loved the story and regarded it as one of my favorite books
 
Segnalato
coyoteclaw11 | 1 altra recensione | Dec 16, 2019 |
It sounds like a great idea to have nine of your best authors fill an anthology with whatever they want to write about. Unfortunately, maybe there's a reason there's more editorial control over what gets published then was used in this anthology. On the other hand, some of my complaint was material that felt like rote GURPS filler.

Ghost-Breaking felt like a mundane chapter from GURPS Undead or something, not at all what I was hoping for from Hite. Alchemical Baroque, by Phil Masters, is an interesting little fantasy campaign setting that combines a number of traditional details with original material that's clearly not Middle Earth or Greyhawk or any other fantasy world. (I didn't fall passionately in love with the setting, but it deserves a full 4E book a lot more then Yrth did.) Mythic Babysitting is fun, but it's worse then Elizabeth McCoy's other setting, GURPS IOU, in that it marries a setting that doesn't bear nitpicking points and stressing over fine details, with, well, GURPS. (It's the only thing in this book I might run.) Meridian is a science fiction setting from David Pulver. I wouldn't classify it as space opera; it has tightly contained points of impossible (but necessary) tech in it, with the rest reasonable (for fiction) extrapolation. It wasn't something that excited me, but it was interesting. The Last Spartan, by Gene Seabolt, was a mini-historical handbook centered around the time period of the end of the Spartans, and what the last few might have done in that world. Underground was a bit of rote GURPS material about the underground, complete with scientific information and templates. Airships is a piece of real world description about airships. Precursors is back to sci-fi, covering the Ancients. The large section of advantages and disadvantages and how they might show up in precursors drags this down; a lot of it feels like obvious hackwork. I haven't read Chariots yet, but it's a historical book, the Near East in 1348 BC.

What did I want this book to look like? GURPS Horror: The Madness Dossier. Not once did this make me feel like "I could never run this, but this is incredible." Maybe that's somewhat specific to Hite, but large parts of it seemed like rote material, the same stuff you'd get if you assigned a chapter in a normal GURPS sourcebook to an author: We need a chapter about airships, or ghost-breaking, for example. The historical stuff may not have been my cup of tea, but were closer to what I would expect--though I'd point out that both the Spartans and the Chariots were set in the Mediterranean in times familiar to Westerners, and I can imagine GURPS books consistent with what they did put out that could contain those works as chapters. GURPS Ancient World wouldn't have seemed that unlikely at the time. They were hardly on 16th century Tibet or China of the 1930s. The three new campaign settings were my favorite; Phil Masters' fantasy setting really is unique. I might actually play Mythic Babysitters, but definitely not in GURPS.
… (altro)
 
Segnalato
prosfilaes | Oct 23, 2014 |
An interesting concept, a novella shipped with a computer game! I wasn't a giant fan of the game, but the book made it a lot more interesting. This is standard fantasy stuff and very brief, basically just background information for players of the game.
½
 
Segnalato
Karlstar | 1 altra recensione | Jan 30, 2012 |

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Steve Jackson Editor, Contributor
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Walter Milliken Contributor, Author
Scott Haring Contributor
Robert Schroeck Contributor
Sean Punch Contributor
Kenneth Hite Contributor
Jon F. Zeigler Contributor
Jonathan Woodward Contributor
Brian J. Underhill Contributor
Gene Seabolt Contributor
JB Sanders Author
Jak Koke Author
Guy McLimore Editor, Contributor
Steven Marsh Contributor
Rick Hershey Illustrator
Howard Kistler Contributor
Phil Reed Contributor, Designer
Joseph Zakszewski Contributor
Chris Warden Contributor
Kelly Nall Contributor
James Eisert Contributor
Greg Miller Contributor
Eric Dow Contributor
Adam Smith Interviewee
Stefan Jones Contributor
Andrew Hackard Contributor
Henry J. Cobb Contributor
William McAusland Illustrator
Dean Spencer Illustrator
Luigi Castellani Illustrator
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Statistiche

Opere
58
Opere correlate
2
Utenti
2,224
Popolarità
#11,523
Voto
½ 3.7
Recensioni
3
ISBN
62
Preferito da
1

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