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Matthew McFarland

Autore di Changeling: the Lost

43+ opere 783 membri 14 recensioni 1 preferito

Sull'Autore

Comprende il nome: Matt McFarland

Opere di Matthew McFarland

Changeling: the Lost (2007) 243 copie
Dark Ages: Werewolf (2003) 56 copie
Blood of the Wolf (2005) 42 copie
Book of Auspices (2003) 39 copie
Kingdom of Halta (2003) 33 copie
Dark Ages: Ventrue (2004) 32 copie
Reliquary (2007) 29 copie
Hunter: The Moonstruck (2003) 26 copie
Saturnine Nights (2007) 26 copie
Midnight Roads (2008) 24 copie

Opere correlate

The World of Darkness (2004) — Designer — 516 copie
Human Tales (2011) — Collaboratore — 40 copie
Players Guide to Low Clans (2003) — Collaboratore — 37 copie
Asylum (2007) — Autore, alcune edizioni34 copie
Path of the Just (2003) — Collaboratore — 17 copie
Demon: The Descent (2013) — Designer — 14 copie
Demon: Interface (2017) — Autore — 5 copie

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Detractors will say this book isn't that great; it's too dark, the hopefulness of Changeling: The Dreaming isn't honored here, it's mired in horror and degradation. Many claiming the title of abuse survivor says this is an insult to what they've been through.

All I can say is: Grow up.

Changeling: The Lost is a masterwork; people who simply say 'this is a victim' game doesn't look at the whole. They barely even skim the surface. No one sees how retaking one's life is a POSITIVE and EMPOWERING thing -- how the metaphor of enslavement and abuse and the retaking of one's life is a HOPEFUL thing, but one that also educates the unknowing to the dangers of the world. If Dreaming -- which is a game I loved (and have thousands of dollars in out of print books of!) -- is about youthful vigor and hope, The Lost is about the change that comes when we must realize that some old dreams must be put aside, so that new dreams may thrive. They gloss over the finer points to paint the game with a broad brush of horror and woe. The point has been missed.

We have to grow up -- yes, it will hurt. Yes, it will change us, and we may never go home again... but that doesn't mean that we will not learn to do more then survive, but THRIVE elsewhere.

Thankfully, from it being White Wolf's #1 seller for nearly a year, I'd have to say the majority of the world 'gets it'. To those who still cling to victimhood (as if you're the only one who has ever been
hurt) or wave their 'this book hurts me because it's just not hopeful enough' -- go back to your sugarfloss Dreaming, and I'll happily get Lost.

The writing is excellent. The legends portrayed sometimes miss, but the system, the fiction, and the fluff all deliver. This should be on your gaming shelf. Yes. Even yours.
… (altro)
 
Segnalato
crowsandprose | 7 altre recensioni | May 15, 2024 |
Changeling the Lost est un des firmaments du Monde des Ténèbres, celui qui boucle la boucle ouverte par la première édition de Vampire la Mascarade. Le jeu qui réalise le mieux la promesse whitewolfienne de faire jouer du character-driven, en ville, avec des PJs monstrueux mais pleins d’humanité, avec des intrigues politiques à tiroir qui forment le cœur du jeu.
Mais CtL c’est beaucoup plus que cette promesse réalisée. C’est aussi un univers très évocateur, doté d’une ambiance et d’une identité extrêmement abouties, ce que WW a fait de mieux en la matière depuis VtM ou Changeling the Dreaming. On a à la fois l’ambiance lyrique et victorienne de la féerie, et le côté terrifiant de ces “Trues Fae” inhumaines qui chassent humains et changelings. Un univers riche également de cette magie “contractuelle” qui implique souvent un sacrifice (très whitewolfien, toujours), et foule d’éléments comme the Hedge (univers parallèle à la lisière du monde des humains), les hobgobelins, goblin markets, etc. Il faut souligner aussi que l’aspect métaphorique du jeu (le traumatisme subi par les changelins lors de leur séjour en Arcadia, très PTSD) est vraiment réussi et s’intègre très bien dans son esthétique.
Pour revenir à cette promesse whitewolfienne, c’est simple, tout marche bien dans ce jeu. On a un gros potentiel d’intrigue politique grâce aux éléments subtils qui séparent les changelings (courts, seeming, kith, relations avec les True Faes…), les relations avec les humains qui sont réellement intéressantes avec les changelings qui tentent de s’y retrouver une place, et la richesse de cet univers onirique et menaçant. Bref, s’il ne fallait en garder qu’un ce serait celui-là.
… (altro)
 
Segnalato
corporate_clone | 7 altre recensioni | Oct 9, 2022 |
Promethean is the greatest roleplaying game you'll never play.
 
Segnalato
kaitlynn_g | Dec 13, 2020 |
A game about playing abused children who have a few powers. Yes, I know it's wrapped around myths and legend, but that's what you're doing. White Wolf threw out all the whimsy and fun of the old version, to replace it with a terribly dark world where survival is the least of your worries, and growing in power will drive you crazy. The system is better; the setting is far worse.
 
Segnalato
BruceCoulson | 7 altre recensioni | Jan 22, 2014 |

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Statistiche

Opere
43
Opere correlate
7
Utenti
783
Popolarità
#32,506
Voto
½ 3.7
Recensioni
14
ISBN
26
Lingue
3
Preferito da
1

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