Shane Lacy Hensley
Autore di Savage Worlds Deluxe: Explorer's Edition (S2P10016)
Sull'Autore
Fonte dell'immagine: Roleplaying game author Shane Lacy Hensley at PLAY: The Games Festival in Modena, 11 April 2015 By Moroboshi - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=39528764
Serie
Opere di Shane Lacy Hensley
Fritz Leiber's Lankhmar: The New Adventures of Fafhrd and Gray Mouser (Boxed RPG Set) (1996) 10 copie
Gentleman's Edition Revised Taschenausgabe - Savage Worlds Grundregelwerk (Nachdruck) (2011) 3 copie
Wretched 1 copia
Savage Worlds : Showdown 1 copia
Prisons 1 copia
Piekło na Ziemi 1 copia
Deadlands: Raven 1 copia
Opere correlate
Star Wars Adventure Journal — Volume 1, Number 1 (1994) — Author "Glah Ubooki's Strange & Wondrous Imports" — 33 copie
Etichette
Informazioni generali
- Sesso
- male
- Nazionalità
- USA
- Luogo di residenza
- Gilbert, Arizona, USA
Los Gatos, California, USA - Istruzione
- Virginia Tech (BA|Political Science & History)
American Military University (MA|Special Operations and Low Intensity Conflict) - Attività lavorative
- author
writer
game designer - Organizzazioni
- Pinnacle Entertainment Group (CEO)
- Premi e riconoscimenti
- Origins Award (Best RPG, 1996)
Nigel D. Findley Award (Best RPG, 1996)
Origins Award (Best Miniatures Game, 1997)
Origins Award (Best Short Fiction, 1998)
Origins Award (Best Collectible Card Game, 1999)
Origins Award (Best Vehicular Miniature, 1999) (mostra tutto 10)
Origins Award (Best Fantasy Figure, 1998)
Origins Award (Best Historical Miniatures Game, 2000)
Origins Award (Fan's Choice for Best RPG, 2003)
Gen Con EN World Gold Award (Best RPG, 2003)
Utenti
Recensioni
Liste
Premi e riconoscimenti
Potrebbero anche piacerti
Autori correlati
Statistiche
- Opere
- 109
- Opere correlate
- 3
- Utenti
- 2,005
- Popolarità
- #12,841
- Voto
- 3.8
- Recensioni
- 8
- ISBN
- 137
- Lingue
- 5
All in all a very enjoyable reading, containing 4 mini-adventures. I assume that incorporating the material in the campaign may prove somewhat demanding of both players and DM, due to the need for tightwalk roleplaying, the danger of meta-thinking and the malleable terrain of dreams.… (altro)