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Sto caricando le informazioni... Tower of Destruction (1991)di Keith Martin
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Google Books — Sto caricando le informazioni... GeneriSistema Decimale Melvil (DDC)823.914Literature English English fiction Modern Period 1901-1999 1945-1999VotoMedia:
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In Tower of Destruction you are on your way home in the frozen north after flogging off a bunch of furs in a nearby city when you witness a huge sphere fly over you and start pelting your home village with fireballs (as per the cover). After helping out the wounded (if that is actually what you do, because you do have the option to say 'stuff them' and go on your merry way) you head off after this sphere, which then leads you to an ancient elvish ice citadel.
As I said, it started out with potential, but immediately started falling down when you confront, yes, you guessed it, undead and demons (which is what you seem to encounter in all of the other ones) and yes, there is a powerful mage who is beholden to a demon, and you must defeat both of them to win the game. One thing that I have noticed is that a lot of the cool creatures seemed to have become less frequent, and all we seem to have are undead and demons. Also, this book seemed to be a little long, had too many powerful combats (which makes me wonder how deadly it really is), and you seem to churn through heaps of food (namely you have two meals a day as opposed to the normal one, though there does not seem to be any consequences for actually not eating anything).
They have brought back honour, though if you lose all of your honour nothing bad happens, per se, though it does become incredibly important at the end of the adventure. Also they have a time limit on this one as well, though that is relevant only in the first part of the book, and it really only determines whether you meet more, or less, monsters. What was irritating was that there were a couple of puzzles in this one, which were incredibly hard. One of them was a 'guess the next number in the sequence' and the other was a 'guess the next clock position in the sequence'. Since it was very difficult to read the clocks made this puzzle particularly annoying.
The other gripe that I had with this book was when you were in the ice citadel, you are given a list of locations that you can visit, however you have to visit them in a specific order otherwise you are not able to complete the game. However, I guess you are not meant to play through these games in one sitting, but rather go back and try them again once you have failed (though I suspect nobody actually reads through the entire book again if they fail at one particular spot – or at least I don't). ( )