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Mutiny at Vesta (2018)

di R. E. Stearns

Altri autori: Vedi la sezione altri autori.

Serie: Shieldrunner Pirates (2)

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Adda and Iridian have survived the murderous AI that tried to kill them in Barbary Station...but now they'll need all of their ingenuity to escape the evil megacorporation that wants to own them, in this second space adventure in the Shieldrunner Pirates trilogy. Adda Karpe and Iridian Nassir have escaped the murderous AI that was trapping them on Barbary Station, and earned themselves a place on Captain Sloane's fabled pirate crew. And now that they've arrived at Vesta, Sloane's home base, they can finally start making a living stealing from well-off megacorporations. Unfortunately, the political situation has deteriorated in Captain Sloane's absence. Adda and Iridian find themselves trapped in a contract with Oxia Corp., one of the very megacorporations they'd hoped to prey on, forced to rob and intimidate targets they'd never have chosen on their own. If they're ever going to have the independent life together that they've always wanted, they'll have to free themselves from Oxia Corp. first. Meanwhile, the inhuman allies who followed Adda and Iridian from Barbary Station have plans of their own, which may be more dangerous than the humans involved could imagine. It will take not one but five heists, and every bit of ingenuity Adda and Iridian have to escape from Oxia and find the life they've always dreamed of...if they can survive.… (altro)
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Stearns, R. E. Mutiny at Vesta. Shieldrunner Pirates No. 2. Saga, 2018.
In this sequel to Barbary Station, our loving couple of Lesbian engineers once again face problems with self-aware AIs, spaceships, computers, and people that need fixing, evil corporate bosses, and a few other surprises it would be too much of a spoiler to reveal. Lesbian romance aside, Mutiny at Vesta is old-school space opera. It seems to me that minor characters were better developed in the first novel, but if you can stomach some of the clichés, the action keeps you engaged. I wish the Ais were more fully developed, but I do like the notion of a virtual workspace that one must take dangerous psychedelic drugs to enter. Three stars. ( )
  Tom-e | Oct 3, 2020 |
While I didn’t enjoy this quite as much as Barbary Station, I think it’s largely because I know Stearns’ style now, and because the plot was so different, it took me a while to readjust expectations. The threats are less varied, they have a safer base to work from, there’s an actual bad guy instead of bad tech, the sense of doom isn’t quite omnipresent, and so on. Looking at it objectively, it’s just as good of a book, but in an almost completely different way. Once the tension kicks in, it really kicks.

As you can maybe guess from the summary, there are multiple heists and other jobs here, which are to a one fantastic to see in action and/or planning. A lot of the tension comes from trying to work out how they fit together (plus the through-line of the awakened AIs from the last book). I don’t remember wanting to reread Barbary Station to catch clues I missed. Rereading Mutiny at Vesta would yield so much, I’m sure.

Stearns’ sense of character and world-building is still on point too and I think I appreciate her casual way of relaying it even more after reading this one. Every character has a personality and a purpose, there are few world details wasted, there’s lots of diversity of race, gender, and sexuality (including, of course, the main characters), and the plot’s tight and well-paced. Stearns doesn’t really up her game, but she also doesn’t need to.

My main complaint is that there is a semi-cliffhanger, no date on a third book, and Adda and Iridian still haven’t had a proper honeymoon. Ah well, can’t have everything.

7/10

To bear in mind: Contains various space-related dangers and mishaps, a number of dead, dying, and tortured people, kidnapping and coercion, use of hallucinogenic stimulants, clinical depression, off-screen attempted suicide, general dislike of megacorporate bullshit, mind control, as seen from the outside, threatened violence due to same, and a severe drug overdose. ( )
  NinjaMuse | Jul 26, 2020 |
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Nome dell'autoreRuoloTipo di autoreOpera?Stato
R. E. Stearnsautore primariotutte le edizionicalcolato
Deschambault, MartinImmagine di copertinaautore secondarioalcune edizioniconfermato

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Adda and Iridian have survived the murderous AI that tried to kill them in Barbary Station...but now they'll need all of their ingenuity to escape the evil megacorporation that wants to own them, in this second space adventure in the Shieldrunner Pirates trilogy. Adda Karpe and Iridian Nassir have escaped the murderous AI that was trapping them on Barbary Station, and earned themselves a place on Captain Sloane's fabled pirate crew. And now that they've arrived at Vesta, Sloane's home base, they can finally start making a living stealing from well-off megacorporations. Unfortunately, the political situation has deteriorated in Captain Sloane's absence. Adda and Iridian find themselves trapped in a contract with Oxia Corp., one of the very megacorporations they'd hoped to prey on, forced to rob and intimidate targets they'd never have chosen on their own. If they're ever going to have the independent life together that they've always wanted, they'll have to free themselves from Oxia Corp. first. Meanwhile, the inhuman allies who followed Adda and Iridian from Barbary Station have plans of their own, which may be more dangerous than the humans involved could imagine. It will take not one but five heists, and every bit of ingenuity Adda and Iridian have to escape from Oxia and find the life they've always dreamed of...if they can survive.

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