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Sto caricando le informazioni... Chris Crawford on Interactive Storytellingdi Chris Crawford
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Iscriviti per consentire a LibraryThing di scoprire se ti piacerà questo libro. Attualmente non vi sono conversazioni su questo libro. Chris Crawford is a very precise thinker, and he has given a lot of thought to interactive storytelling. He can tell you exactly what he means by "interactive" and exactly what he means by "storytelling". His presentation of theory was superb, to me. His practical implementation of his theory was less than inspiring to me, but I come from a writing background, not a game development background. It would be difficult, if not impossible, to create a kind of interactive story (on Crawford's terms) that would inspire me. What Crawford has presented with his interactive storytelling engine is a start, and a logical one - but not one that gets my own creative juices flowing. ( ) nessuna recensione | aggiungi una recensione
Appartiene alle Serie
As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more. Non sono state trovate descrizioni di biblioteche |
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Google Books — Sto caricando le informazioni... GeneriSistema Decimale Melvil (DDC)794.81526The arts Recreational and performing arts Indoor games of skill; board games Electronic and video games Computer programmingClassificazione LCVotoMedia:
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