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Stephen Sondheim's Crossword Puzzles

di Stephen Sondheim

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The great master of the musical theatre passed away this past week, and it had me returning to his works for the first time in several years. Works that sharpened my critical faculties and my creative abilities, and that played a significant role in shaping my approach to work and life.

I'm so lucky to own a copy of Sondheim's famous but rarely-seen crossword puzzles. This is my "one book to save in a house fire". I don't have an interest in rare books or first editions. Nor, in all but a few special cases, do I particularly care which edition or cover of a particular work I possess. This is the exception - and that's because, as far as I can tell, there are literally no copies available for sale (new or used) anywhere in the world! I discovered an unused copy online for about $200 in my early 20s - an eye-watering sum of money for a youthful student, and still the most I've paid for a single book. In 2017, a copy did the rounds for about $3,000; someone eventually snapped that up. Pristine copies of this thing must be very thin on the ground.

Between April 1968 and July 1969, legendary Broadway composer and lyricist [a:Stephen Sondheim|85858|Stephen Sondheim|https://s.gr-assets.com/assets/nophoto/user/u_50x66-632230dc9882b4352d753eedf9396530.png] contributed 42 cryptic crosswords to New York magazine. Sondheim's reputation at this stage rested on his Tony-winning musical A Funny Thing Happened on the Way to the Forum and the lyrics for two big hits - West Side Story and Gypsy. He was already a notable among the theatre world, but his apotheosis as an artist in the public eye was just around the corner. Sondheim had a lifelong love of games and puzzles, and - with his good friend, Psycho actor Anthony Perkins - was well-known for organising complex treasure hunts across New York City for their society friends. He would later go on to write the screenplay for a clever Hollywood murder mystery, The Last of Sheila, and a short-lived Broadway murder mystery, Getting Away with Murder

Dense crosswords, then, were right up Mr. Sondheim's alley. From April to July 1968, the puzzles were published weekly. This subsequently became fortnightly through to January 1969, and then increasingly intermittent until the schedule fell away completely. And with good reason: the composer was consumed with writing not one but two groundbreaking works. 1970's Company and 1971's Follies, which would define him as a master of the artform, and pave the way for the many masterpieces to follow.

These puzzles are not your typical crosswords. First, the clues are cryptic, and in a modified style from those who are more familiar with those found in the London or New York Times. Second, the puzzle itself is often a mental torture chamber that requires several logical leaps. For instance, one may have to solve the clue (e.g. "Do you want to hear? Sing, then see 'The Sound of Music'.") and then encode one's answer using a code found elsewhere in the puzzle and then, once you have found the decoded word, follow instructions in the puzzle to convert that word into the 'light' (the word to be entered into the diagram). Sometimes, even once the diagram is complete, there may be a further task, such as rearranging sections of the grid or picking out a hidden message therein.

It all sounds daunting...and it is. But at heart, these are just twists on standard cryptic crosswords, and Mr. Sondheim has a lovely introduction to help you on your way. It should be noted that, as Sondheim was an "early adopter" among Americans of these sorts of puzzles, many of the concepts were borrowed - one assumes with permission - from The Listener, the most famous British cryptic of its day. Acknowledgements are listed throughout the text.

This book is as much a time capsule as anything else. For those of us who didn't live in the US in the 1960s (or who didn't exist at all!), plenty of the material is nearly impossible, assuming as it does knowledge of politicians or media figures, geography or pop culture. And even at his best, the clues are darned obscure. Still, as Sondheim says in his introduction, there is nothing like the pleasure of holding a clue in your mind for minutes, or even hours or days, while the cogs start to turn in your mind. More to the point, as we enter a world that is painfully bereft of Sondheim's physical being, it is a pleasure to wallow in his mind. To grasp at how the cogs turned, and understand the way that his brain would construct a problem. It's no doubt similar to the way he was able to hammer out complex, apt lyrics and musical notes. This is the real legacy of these riddles.

This 1980 first edition is also the only edition, and it came spiral-bound, which was no doubt helpful for New York magazine's profit margin, but perhaps not great for the volume's longevity. Mine is in remarkably good shape - and of course I will only ever complete the puzzles on photocopied sheets! The smart introduction helped introduce the idea of cryptics to Americans who were largely unfamiliar with them, but they now provide helpful tools to get us started on puzzles that are historically out of our reach. 41 of the 42 original puzzles are included here, along with the answer key. The provision of the answers is truly a blessing; sometimes just quickly flipping over to squint at one single answer can bust through fifty years of dust and shadow. Some of the answers include notes as to how to arrive at the solutions. One single puzzle, entitled Un-American, is missing. This is apparently because its specific (baseball-related) theme became outdated between 1969 magazine publication and this volume in 1980. In the pre-computer age, of course, 'gremlins' were tougher to catch, whether because the compiler was transmitting them by fax or some other technology, or just because of the vagaries of printing. Either way, there were unfortunate misprints in a small number of the original puzzles which made it difficult for solvers; these all appear to have been corrected for this collection.

The complete list of puzzles and dates is included below. If you're interested, the wonderful Galen Fott has provided this neat blog post which links to online versions of some of the puzzles on Google Books. (Several are unavailable outside of owning the volume itself.)

1968

April 8: Puzzle #1
April 15: Dedicated Dodecahedron
April 22: 3 Downs
April 29: One Shy
May 6: Diametricode
May 13: Woodbabes
May 20: Misprints
June 3: Vicious Circles
June 17: Chop Logic
June 24: News Clippings
July 1: Code Format
July 8: Sixes and Sevens
July 15: A (K)night at the Philharmonic
July 29: Clicks…
August 5: Assemblage Line
August 19: Printer’s Devilry
September 9: Playfair Square
September 16: Word Games
September 23: 1 Across
September 30: Alphabetical Inserts
October 7: New Directions
October 14: Winners First
October 21: Intermediaries
October 28: Head-Hunting
November 4: Safe-Cracking
November 11: Murder Mystery
November 18: That Is To Say…
November 25: Interlocks
December 2: Bookworm
December 9: Treasure Hunt
December 16: Perspectives
December 23: Christmas Competition

1969

January 6: Un-American (not included in this volume, and sadly not available online
January 27: Vicious Circles II
February 17: Faces
March 10: Battleships
March 31: Alphabet Soup
April 21: Chessman
May 12: Code I
June 2: Poker Game
June 23: Critical Birds
July 14: Sixes and Sevens II ( )
  therebelprince | Apr 21, 2024 |
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