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We Are Watching Eliza Bright

di A.E. Osworth

UtentiRecensioniPopolaritàMedia votiCitazioni
1085254,428 (4)2
"Eliza Bright was living the dream as an elite video game coder at Fancy Dog Games when her private life suddenly became public. But is Eliza Bright a brilliant, self-taught coder bravely calling out the toxic masculinity and chauvinism that pervades her workplace and industry? Or, is Eliza Bright a woman who needs to be destroyed to protect "the sanctity of gaming culture"? It depends on who you ask... When Eliza reports an incident of workplace harassment that is quickly dismissed, she's forced to take her frustrations to a journalist who blasts her story across the Internet. She's fired and doxxed, and becomes a rallying figure for women across America. But she's also enraged the beast that is male gamers on 4Chan and Reddit, whose collective, unreliable voice narrates our story. Soon Eliza is in the cross-hairs of the gaming community, threatened and stalked as they monitor her every move online and across New York City. As the violent power of an angry male collective descends upon everyone in Eliza's life, it becomes increasingly difficult to know who to trust, even when she's eventually taken in and protected by an under-the-radar Collective known as the Sixsterhood. The violence moves from cyberspace to the real world, as a vicious male super-fan known only as The Inspectre is determined to exact his revenge on behalf of men everywhere. We watch alongside the Sixsterhood and subreddit incels as this dramatic cat-and-mouse game plays out to reach its violent and inevitable conclusion. This is an extraordinary, unputdownable novel that explores the dark recesses of the Internet and male rage, and the fragile line between the online world and real life. It's a thrilling story of female resilience and survival, packed with a powerful feminist message"--… (altro)
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Mostra 5 di 5
Not as epistolary or as interesting in form as I had hoped, and without that draw I don't think I'll ever be in the mood to read a 400 page parable about gamergate and why sexism is bad.
  caedocyon | Feb 23, 2024 |
Kind of an exploration of Gamergate. Eliza Bright is working in an up and coming game company, Fancy Dog, when she experiences sexual harassment. She reports this, and things go badly for her from there. The book is told mostly in sort of a Greek chorus of Reddit and 4Chan users; and partly with another interesting group voice.

Not perfect, it's hard to focus on characters with this shifting narration, but it's also an interesting way to look at the issue, and at times it really works. ( )
  banjo123 | Feb 11, 2024 |
This remarkable novel of work life and #METOO/Gamergate impact in a video game company is totally immersed in internet dudebro culture and the terrible repercussions for women. Eliza Bright is a new developer at Fancy Dog Games, creators of the very popular multiplayer role playing game, Guardians of the Protectorate. Two other male coders decide to harass her by inserting breast references into her code – hahaha, right? Eliza refuses to play along and reports them to her boss, whose only response is to send them to “sensitivity training”. Fed up when the harassment continued unabated, Eliza goes public and is fired. When one of the men finds her personnel file and posts it to the internet, Eliza is doxxed (all of her personal info revealed) and has to flee her home. In the meantime, the sexist trolling Reddit/4 Chan universe has coalesced and responded with death threats, and one of them is determined to track Eliza down and harm her. She is taken in by a feminist collective that has deliberately sealed themselves off from any online contact, which works until her boss, now contrite and seeking to hire her back as a PR move, inadvertently reveals her location. The story is told in narration and texts from all points of view and remains suspenseful until the end. This is a stunning and wholly memorable first novel by a writer who also teaches digital storytelling.

Quotes: "From his apartment he can see Manhattan in layers, as if it's shedding petals and exposing a center only the luckiest pollinators would ever see."

"We hate being responsible for others. Even being responsible for ourselves is exhausting."

"Suzanne didn't volunteer at all, she was voluntold." ( )
  froxgirl | May 10, 2021 |
"'But like--games. They're never just games. Just like they're never just memes or just a joke. It's all the culture, you know? Like all this, it's the fabric of our lives. It's all a reflection of everything we do, everything we believe. It's how we communicate what we value to other people. It's the way we socialize, the things we talk about. You know it's not just games.'"

We Are Watching Eliza Bright explores a tech industry scandal that begins when Eliza Bright is promoted to a small coding team at Fancy Dog Games. Her new colleagues are unimpressed, not only by her lack of formal credentials, but also the fact she is a woman. Eliza isn’t sure how to respond to their first incident of sabotage, it’s a juvenile effort easily rectified, but eventually decides to complain, only to be indulged with a performative response. Eliza’s annoyed, but one of her colleagues in particular is reassured by the lack of consequences, and after Eliza speaks to a journalist about his venomous rant, she is fired, doxxed, and suddenly the target of a maelstrom of misogyny online, and in real life.

“He is emboldened now that he understands what we have always understood: there is protection in the brotherhood of gaming...”

We Are Watching Eliza Bright is clearly inspired by #gamergate, as well as the #metoo movement, exploring the experience of sexism and harassment in a male dominated workspace that escalates into an online furore that then has terrifying real life consequences. It is both a frightening exposé of cultural misogyny and the increasing overlap between online and the real world, and a celebration of resilience, friendship and community.

“It almost doesn’t matter what she says; it almost doesn’t matter what we think of her. What we want is to put our eyes on her, to possess her, to be involved. We want to know everything.”

I have to admit the narrative perspective threw me and I never grew comfortable with it, even though I think is was a clever technique on the part of the author, emphasising the anonymous, voyeuristic way we consume similar real life scandals, while providing opposing viewpoints and insight. Much of the story unfolds from the perspective of the men in the novel, from the anonymous gamer mob who offer opinion, rumour and lies, fuelling outrage, to the seething toxicity of Lewis and the anonymous Inspectre, to the ‘good guys’ like Preston and Devonte, who don’t understand why their silence isn’t enough of an expression of their solidarity. Occasionally their voices are interrupted by a group known as the Sixsterhood, who protest the mob narrative and endeavour to defend Eliza. Transcripts of IM’s and texts highlight individual thought and opinion.

“They’ll see he’s not a monster; his only crime is being smarter than everyone, needing the challenge. And as long as she confesses her sins, says she won’t try to ruin the world for his brothers again,.... He thinks perhaps he’ll confront her—give her the opportunity to compliment his prowess. He imagines she’ll admit her own inferiority.”

The suspense lies largely in the escalating behaviour of an anonymous gamer determined to make sure Eliza, and all women, understand she is wrong - for speaking out, for invading his culture, for laughing at him. He has no doubt about the righteousness of his ‘mission’, and the outcome of such conviction is inevitable, but no less shocking for it.

“This—this is a feeling deeper than love. It is an obsession. A second life.”

With its unusual structure and provocative content, We Are Watching Eliza Bright isn’t an easy read, but it is a penetrating, thought-provoking and powerful exploration of modern culture. ( )
  shelleyraec | Apr 15, 2021 |
Mostra 5 di 5
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"Eliza Bright was living the dream as an elite video game coder at Fancy Dog Games when her private life suddenly became public. But is Eliza Bright a brilliant, self-taught coder bravely calling out the toxic masculinity and chauvinism that pervades her workplace and industry? Or, is Eliza Bright a woman who needs to be destroyed to protect "the sanctity of gaming culture"? It depends on who you ask... When Eliza reports an incident of workplace harassment that is quickly dismissed, she's forced to take her frustrations to a journalist who blasts her story across the Internet. She's fired and doxxed, and becomes a rallying figure for women across America. But she's also enraged the beast that is male gamers on 4Chan and Reddit, whose collective, unreliable voice narrates our story. Soon Eliza is in the cross-hairs of the gaming community, threatened and stalked as they monitor her every move online and across New York City. As the violent power of an angry male collective descends upon everyone in Eliza's life, it becomes increasingly difficult to know who to trust, even when she's eventually taken in and protected by an under-the-radar Collective known as the Sixsterhood. The violence moves from cyberspace to the real world, as a vicious male super-fan known only as The Inspectre is determined to exact his revenge on behalf of men everywhere. We watch alongside the Sixsterhood and subreddit incels as this dramatic cat-and-mouse game plays out to reach its violent and inevitable conclusion. This is an extraordinary, unputdownable novel that explores the dark recesses of the Internet and male rage, and the fragile line between the online world and real life. It's a thrilling story of female resilience and survival, packed with a powerful feminist message"--

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