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From the author of Marianne, the Magus, and the Manticore comes a brand-new fantasy. The students of Schooltown spend years learning the rules before they go out into the Game--as sorcerers, princes, dragons, and pawns. It moves with all the precision of a chess game with fate --Roger Zelazny.
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F/SF
  beskamiltar | Apr 10, 2024 |
I like to drown in long novels, but I also appreciate when authors create an interesting universe, great plot and believable characters - with subtle means and all in the space of 200 pages. Savouring the rest of the Land of the True Game is going to be a lot of fun. ( )
  Alexandra_book_life | Dec 15, 2023 |
Plotting and accomplished writing felt thin on the ground. Something of a fantasy-sci-fi cross seemingly aimed at the YA audience, the story had less development than expected. I wasn't enthralled by such cavalier use of the chess-game attributes as a storyline. Probably more appealing to the YA gaming teenagers. ( )
  SandyAMcPherson | Jul 24, 2023 |
I first read this book in 1985, in the UK, when the three short novels that make up the series were published as a beautiful Trade Paperback under the title "The True Game".

It had a huge impact on me at the time and made me a Sherri Tepper fan for life. "The Gate To The Women's Country" and "Grass" are still two of my favourite Science Fiction books.

I decided to refresh my memory of it by listening to the audiobook and see how I feel about it after thirty-one years.

Sadly, there is no audiobook version, so I had to settle for Kindle, who sell the books separately outside the UK.

"King's Blood Four" was Sheri Tepper's first novel. although, at just over two hundred pages, it's a little short to be a stand alone novel.It introduces us to a world where those who have a talent for magic live in a many-layered hierarchy, determined by a taxonomy based on the type and strength of their powers, and spend their time waging "The True Game", a ritualised form of warfare, on each other.

Those who suffer most under this arrangement are the Pawns, normal humans with no powers, who's life force if often consumed by those with talents to fuel their magic

When I first read it, I was impressed by the breadth and the originality of the ideas and the refusal to accept that war is or should b,e a game.

Reading it again, I still found the ideas plentiful nnd powerful. I was struck by the way charisma is portrayed as magic that enables leaders to make followers love them while preventing their followers from seeing who they really are

This time around, I found the writing a little thin. The book seemed more aimed at young adult than I remember it and I found I was kept at an emotional distance by the detached, dispassionate way that Peter told his own story.

Perhaps, if I was able to erase my memory of my first reading of this book, I could come at afresh and rediscover my enthusiasm for the book and its ideas.

As it is, I won't be re-reading the other two books in this trilogy. I'd rather keep my memory in tact. ( )
  MikeFinnFiction | Aug 18, 2020 |
Much more the classic fantasy than many of Tepper's works, this still has a freshness and identity all it's own, as the young gamesman-to-be Peter is expelled from the safety of Schooltown into the lands of the True Game, with real enemies and few known friends. ( )
1 vota quondame | Feb 1, 2019 |
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"Totem to King's Blood Four." The moment I said it, I knew it was wrong. I said, "No!"
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From the author of Marianne, the Magus, and the Manticore comes a brand-new fantasy. The students of Schooltown spend years learning the rules before they go out into the Game--as sorcerers, princes, dragons, and pawns. It moves with all the precision of a chess game with fate --Roger Zelazny.

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