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Sto caricando le informazioni... Keys to the Demon Prison (5) (Fablehaven) (edizione 2011)di Brandon Mull (Autore), Brandon Dorman (Illustratore)
Informazioni sull'operaKeys to the Demon Prison di Brandon Mull
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Iscriviti per consentire a LibraryThing di scoprire se ti piacerà questo libro. Attualmente non vi sono conversazioni su questo libro. By far the Keys to the Demon Prison is the strongest book in the Fablehaven series. In it, Mull corrects many of his earlier mistakes, by creating nuanced and interesting characters on all sides. He highlights shifting alliances and the difficulties arising from allying with those currently convenient. Of particular note is the comparison that Mull draws between Seth and the Sphinx in the early part of the book. The plot is also entertaining, with even more creative settings and creatures. Some of the flaws that plagued the early books, such as villain monologuing, plot that turns out to be largely unnecessary, and repetition of exposition to each character in turn, are still present in Keys to the Demon Prison, but in attenuated form. Mull also tries to actually highlight the strengths and weaknesses of each character, rather than play on gender norms as was the case in early books. Love all the characters!! Kendra I can relate to the most but I think there's also a bit of Seth in all of us. Brandon Mull's got amazing themes too! I read a lot of trashy stuff before I figured out that there's actually good books out there (I know that probably sounds weird but it's true) but Fablehaven was always an anchor for me. If I ever have kids in the future, I would not hesitate to give this series to them to read. nessuna recensione | aggiungi una recensione
Appartiene alle SerieFablehaven (5) È contenuto inPremi e riconoscimenti
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. To thwart the Sphinx's designs and find a safe home for the five artifacts, Kendra, Seth, and the Knights of the Dawn must venture far beyond the walls of Fablehaven in a desperate struggle to control the keys to the demon prison. Non sono state trovate descrizioni di biblioteche |
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Anyways, I'm always impressed at the sheer amount of action and quests happening in this story; there's never a chance to be bored by any of it, and seeing all the pieces fall into place is immensely satisfying! It definitely gets a touch chaotic at points, but I don't think that detracts from the overall enjoyment of such an epic series finale. ( )