Pagina principaleGruppiConversazioniAltroStatistiche
Cerca nel Sito
Questo sito utilizza i cookies per fornire i nostri servizi, per migliorare le prestazioni, per analisi, e (per gli utenti che accedono senza fare login) per la pubblicità. Usando LibraryThing confermi di aver letto e capito le nostre condizioni di servizio e la politica sulla privacy. Il tuo uso del sito e dei servizi è soggetto a tali politiche e condizioni.

Risultati da Google Ricerca Libri

Fai clic su di un'immagine per andare a Google Ricerca Libri.

The Making of Second Life: Notes from the…
Sto caricando le informazioni...

The Making of Second Life: Notes from the New World (edizione 2008)

di Wagner James Au

UtentiRecensioniPopolaritàMedia votiCitazioni
1006271,639 (3.43)2
The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own--very real--economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases--currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place­--and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.… (altro)
Utente:alberg
Titolo:The Making of Second Life: Notes from the New World
Autori:Wagner James Au
Info:Collins (2008), Hardcover, 304 pages
Collezioni:La tua biblioteca, Lista dei desideri
Voto:
Etichette:wishlist

Informazioni sull'opera

The Making of Second Life: Notes from the New World di Wagner James Au

Nessuno
Sto caricando le informazioni...

Iscriviti per consentire a LibraryThing di scoprire se ti piacerà questo libro.

Attualmente non vi sono conversazioni su questo libro.

» Vedi le 2 citazioni

This was great , told me exactly what I wanted to know about SL ( without having to do it ) ( )
  Baku-X | Jan 10, 2017 |
This was great , told me exactly what I wanted to know about SL ( without having to do it ) ( )
1 vota BakuDreamer | Sep 7, 2013 |
I haven't been part of this brave new world for too long, and feel I am still finding my way. I turned to this book because I wanted, above all some sense of perspective. I found this book by "embedded" Reuters journalist Wagner James Au absolutely fascinating. Au covers the early history, subsequent developments, and possible future paths that Second Life might take, painting a portrait of a complex and constantly evolving society. Much of the story of SL is told through interviews with the remarkable individuals who helped to shape the early community in-world, and Au treats his subjects with the respect and affection they merit, but always with an amused eye. I am keener than ever to be a contributing member of this new society and not just another "blingtard"! ( )
1 vota bibliobibuli | Dec 21, 2008 |
Pulling together the history and community of a world like second life and wrapping it up in book form is complicated, but Au does an amazing job. For those, like me, who have spent a treasure of time in SL it was quite enjoyable. There was a lot of history I was unaware of, some history that I remember experiencing, and even bits of history that I have unknowingly lived through. His accounts of this virtual world hold true in practice, and as with most users, inspires me to spend some more time exploring the ever-changing landscape that is SL. ( )
1 vota tyroeternal | Sep 3, 2008 |
Not only is this book a good introduction to and history of Second Life, the popular 3-D online community and "virtual world," it's a solid cultural anthropology. Au's outlining of themes such as bebop reality, mirrored flourishing, and impression society are thoughtful, as well as thought provoking. This book has changed how I think about the virtual world, which has had more impact on the world and people's lives than I realized. Now I just need to spend more time there. ( )
  h3athrow | May 19, 2008 |
nessuna recensione | aggiungi una recensione
Devi effettuare l'accesso per contribuire alle Informazioni generali.
Per maggiori spiegazioni, vedi la pagina di aiuto delle informazioni generali.
Titolo canonico
Titolo originale
Titoli alternativi
Data della prima edizione
Personaggi
Luoghi significativi
Dati dalle informazioni generali inglesi. Modifica per tradurlo nella tua lingua.
Eventi significativi
Film correlati
Epigrafe
Dedica
Incipit
Citazioni
Ultime parole
Nota di disambiguazione
Redattore editoriale
Elogi
Lingua originale
DDC/MDS Canonico
LCC canonico

Risorse esterne che parlano di questo libro

Wikipedia in inglese (2)

The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own--very real--economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases--currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place­--and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.

Non sono state trovate descrizioni di biblioteche

Descrizione del libro
Riassunto haiku

Discussioni correnti

Nessuno

Copertine popolari

Link rapidi

Voto

Media: (3.43)
0.5
1
1.5
2
2.5 1
3 7
3.5 1
4 4
4.5
5 1

Sei tu?

Diventa un autore di LibraryThing.

 

A proposito di | Contatto | LibraryThing.com | Privacy/Condizioni d'uso | Guida/FAQ | Blog | Negozio | APIs | TinyCat | Biblioteche di personaggi celebri | Recensori in anteprima | Informazioni generali | 204,922,154 libri! | Barra superiore: Sempre visibile