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Sto caricando le informazioni... Space Pirates (Transformers) (edizione 2003)di Simon Furman (Writer), Dougie Braithwaite (Artist), Dave Harwood (Inks), Bryan Hitch (Artist), Dan Reed (Artist) — 7 altro, Lee Sullivan (Artist), Tom Frame (Letterer), Gary Gilbert (Letterer), Annie Halfacree (Letterer), Steve Parkhouse (Letterer), Euan Peters (Colourist), Steve White (Colourist)
Informazioni sull'operaTransformers: Space Pirates di Simon Furman
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When a space-time rift materializes near the Quintesson homeworld, the merciless warriors set off to establish a new home planet - and their target is Cybertron. Non sono state trovate descrizioni di biblioteche |
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Already reviewed as part of a different collection here.
The Big Broadcast of 2006 / Space Pirates!
You can read a version of the below that includes illustrations here.
"The Big Broadcast of 2006" was actually a US story (reprinted in Classics, Vol. 4), set in the future era of The Transformers: The Movie. But while the US comic never did anything with the future era other than this story and the movie adaptation, the UK comic had by this point depicted a robust and detailed future history—which was completely contradicted by this tale. UK writer Simon Furman solved this problem by writing a two-page frame to "Big Broadcast" that established it was a story being told by Wreck-Gar, full of lies to mislead his Quintesson interrogators: "Wreck-Gar's whole account is full of absurdities and contradictions." As the Quintessons point out, by this point in the UK continuity, Galvatron, Cyclonus, and Scourge were all in the 1980s, not the future. And besides, the UK continuity was up to 2008, not 2006. It's a clever conceit, though I imagine it will have more impact if I ever read it where it "goes"; this just reprints the two UK pages.
It leads into the next UK future epic, Space Pirates!, one of those future stories that actually doesn't intersect with the present-day timeline. I wasn't really convinced this one held together, to be honest; the maguffin that everyone is chasing after didn't make a ton of sense to me, and the story requires seasoned warriors to make dumb decisions for everything to hang together. I do like a bit of Rodimus angst, but I feel like such angst was done much better in IDW's original continuity two decades later. Now, arguably a lot of Simon Furman epics probably wouldn't make sense if you delved into them, but this one didn't grab me the way some of those others did, so I'm less apt to forgive it its mistakes.
"Ark Duty"
Already reviewed as part of a different collection here.
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