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This is the story of three hundred ordinary kids who went to school one day and became victims of a magic spell. Kidnaped, along with fragments of their town, the kids found themselves in a world of dragons and darkcats, of dwarves and Courtesans. It was no fairy tale land, but a dangerous realm where magic ruled, a place known as the Wildsidhe. Far from home and alone, without electricity or running water, they must learn to survive against all odds. The iron and steel that crossed over with them is the only thing that can hurt the Wildsidhers. They must use it, along with their wits and courage, to fight back against those who wish them harm. The kids will never stop searching for a way home, but for now they are trapped. The Wildishe will never be the same again. Book 1: In an instant, a spell by the Courtesan Asgar rages out of control. Three hundred kids from Sparta, Pennsylvania pay the price. They quickly become pawns in a dark game between the Courtesans Asgar and Queen Morna, neither of whom care if the kids gets hurt. Cindy realizes she has powers she can't control. Terri's wheelchair gains the ability to fly. Justin must learn if he has what it takes to lead his classmates, while Wayne, Carmen, Ron, Miko, and the Bearclaw brothers must protect the rest form darkcat attack. Some days it just doesn't pay to go to school. "The Wildsidhe Chronicles is young adult fantasy fiction at it's best. Reminiscent of Harry Potter, these kids pack a punch " -Edward McFadden, FANTASTIC STORIES Non sono state trovate descrizioni di biblioteche |
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