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Sto caricando le informazioni... Play According to Hoyle: Hoyle's Rules of Games (originale 1946; edizione 2002)di Albert H. Morehead (A cura di)
Informazioni sull'operaHoyle's Rules of Games di Albert H. Morehead (Editor) (1946)
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![]() Iscriviti per consentire a LibraryThing di scoprire se ti piacerà questo libro. Attualmente non vi sono conversazioni su questo libro. Just remembered I read this one time This is the reference books on games, both card and board games: Scrabble, Poker, Bridge, Gin Rummy, Hearts, Solitaire, Dice Games, Dominoes, Roulette, Chess, Checkers, Backgammon, Cribbage, Parlor Games such as Charades--even Children's games such as Fish, Old Maid and War are here. Along with the rules there are even tips on strategy. One of those really useful reference books. Just remembered I read this one time Been playing cards and games for a while now..lol. Really need to learn some of the proper rules. nessuna recensione | aggiungi una recensione
The Cold War ideological battle with universal aspirations has given way to a clash of cultures as the world concurrently moves toward globalization of economies and communications and balkanization through a clash of ethnic and cultural identities. Traditional liberal theory has confronted daunting challenges in coping with these changes and with recent developments such as the spread of postmodern thought, religious fundamentalism and global terrorism. This book argues that a political and legal philosophy based on pluralism is best suited to confront the problems of the twenty-first century. Pointing out that monist theories such as liberalism have become inadequate and that relativism is dangerous, the book makes the case for pluralism from the standpoint of both theory and its applications. The book engages with thinkers, such as Spinoza, Kant, Hegel, Rawls, Berlin, Dworkin, Habermas and Derrida and with several subjects that are at the center of current controversies. Non sono state trovate descrizioni di biblioteche |
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I picked up this book since it looked interesting, and because I wanted to know what a "trick-taking game" was supposed to be. In that sense, it delivered. It has a glossary at the back that tells you what a trick is, what a meld is, and so on. It also has further references for some reason, but you could probably just Google that sort of thing. (