Pagina principaleGruppiConversazioniAltroStatistiche
Cerca nel Sito
Questo sito utilizza i cookies per fornire i nostri servizi, per migliorare le prestazioni, per analisi, e (per gli utenti che accedono senza fare login) per la pubblicità. Usando LibraryThing confermi di aver letto e capito le nostre condizioni di servizio e la politica sulla privacy. Il tuo uso del sito e dei servizi è soggetto a tali politiche e condizioni.

Risultati da Google Ricerca Libri

Fai clic su di un'immagine per andare a Google Ricerca Libri.

Seriously Fun: Design Lessons From Excellent…
Sto caricando le informazioni...

Seriously Fun: Design Lessons From Excellent Indie Video Games (edizione 2017)

di Steve DeLong (Autore)

UtentiRecensioniPopolaritàMedia votiConversazioni
1Nessuno7,791,138NessunoNessuno
Why do gamers sink countless hours of free time into playing video games? We could be doing anything else with our free time - knitting, learning Japanese, starting an insect collection, swimming the English Channel, etc. Why do we keep coming back to video games week after week? And, if we're perfectly honest with ourselves, why are they sometimes more fun than reality?The answer is ingenious design. Drawing ideas from fields as diverse as psychology, computer science, literature, sports, military science, and business, designers create fascinating worlds for players to engage with and escape into. The goal of this book is to have you learn from some of the best examples of indie game design, so that you can make compelling and entertaining games yourself. Seriously Fun takes six indie games and thoroughly deconstructs them into their component parts, laying out the ingredients that make them a blast to play. These games are:* Spelunky* Stardew Valley* Cook, Serve, Delicious!* FTL: Faster Than Light* Plague Inc: Evolved* Concrete JungleIn addition, this book analyzes the Fifteen Fun Factors of Video Game Design, and includes dozens of practical design tips distilled from the six games above. It also features an "Indiedex" that consists of each indie game referenced within (over 90 total) and a curated list of hidden gems.Please note that this is not a programming book - you won't find technical details here about how to code a video game from the ground up. However, it does contain high-level design advice that can help differentiate your game from the pack.Whether you are a seasoned game designer, an aspiring game designer, or simply a game enthusiast, this book is for you! Thanks for reading, and I hope you enjoy.… (altro)
Utente:robmachina
Titolo:Seriously Fun: Design Lessons From Excellent Indie Video Games
Autori:Steve DeLong (Autore)
Info:Independently published (2017), 418 pages
Collezioni:La tua biblioteca
Voto:
Etichette:Nessuno

Informazioni sull'opera

Seriously Fun: Design Lessons From Excellent Indie Video Games di Steve DeLong

Aggiunto di recente darobmachina

Nessuna etichetta

Nessuno
Sto caricando le informazioni...

Iscriviti per consentire a LibraryThing di scoprire se ti piacerà questo libro.

Attualmente non vi sono conversazioni su questo libro.

Nessuna recensione
nessuna recensione | aggiungi una recensione
Devi effettuare l'accesso per contribuire alle Informazioni generali.
Per maggiori spiegazioni, vedi la pagina di aiuto delle informazioni generali.
Titolo canonico
Titolo originale
Titoli alternativi
Data della prima edizione
Personaggi
Luoghi significativi
Eventi significativi
Film correlati
Epigrafe
Dedica
Incipit
Citazioni
Ultime parole
Nota di disambiguazione
Redattore editoriale
Elogi
Lingua originale
DDC/MDS Canonico
LCC canonico

Risorse esterne che parlano di questo libro

Wikipedia in inglese

Nessuno

Why do gamers sink countless hours of free time into playing video games? We could be doing anything else with our free time - knitting, learning Japanese, starting an insect collection, swimming the English Channel, etc. Why do we keep coming back to video games week after week? And, if we're perfectly honest with ourselves, why are they sometimes more fun than reality?The answer is ingenious design. Drawing ideas from fields as diverse as psychology, computer science, literature, sports, military science, and business, designers create fascinating worlds for players to engage with and escape into. The goal of this book is to have you learn from some of the best examples of indie game design, so that you can make compelling and entertaining games yourself. Seriously Fun takes six indie games and thoroughly deconstructs them into their component parts, laying out the ingredients that make them a blast to play. These games are:* Spelunky* Stardew Valley* Cook, Serve, Delicious!* FTL: Faster Than Light* Plague Inc: Evolved* Concrete JungleIn addition, this book analyzes the Fifteen Fun Factors of Video Game Design, and includes dozens of practical design tips distilled from the six games above. It also features an "Indiedex" that consists of each indie game referenced within (over 90 total) and a curated list of hidden gems.Please note that this is not a programming book - you won't find technical details here about how to code a video game from the ground up. However, it does contain high-level design advice that can help differentiate your game from the pack.Whether you are a seasoned game designer, an aspiring game designer, or simply a game enthusiast, this book is for you! Thanks for reading, and I hope you enjoy.

Non sono state trovate descrizioni di biblioteche

Descrizione del libro
Riassunto haiku

Discussioni correnti

Nessuno

Copertine popolari

Link rapidi

Generi

Nessun genere

Voto

Media: Nessun voto.

Sei tu?

Diventa un autore di LibraryThing.

 

A proposito di | Contatto | LibraryThing.com | Privacy/Condizioni d'uso | Guida/FAQ | Blog | Negozio | APIs | TinyCat | Biblioteche di personaggi celebri | Recensori in anteprima | Informazioni generali | 207,008,130 libri! | Barra superiore: Sempre visibile