Questo sito utilizza i cookies per fornire i nostri servizi, per migliorare le prestazioni, per analisi, e (per gli utenti che accedono senza fare login) per la pubblicità. Usando LibraryThing confermi di aver letto e capito le nostre condizioni di servizio e la politica sulla privacy. Il tuo uso del sito e dei servizi è soggetto a tali politiche e condizioni.
Risultati da Google Ricerca Libri
Fai clic su di un'immagine per andare a Google Ricerca Libri.
Aimed at dedicated fans of the role playing game World of Warcraft, this dynamic collection of essays explores the undying fascination with a game that is a welcome escape from reality for millions of people around the world. Gaming experts, developers, and bestselling sci-fi authors examine the overwhelming success of the game and the underlying motivations for gamers to spend, on average, as much time as they would at a part-time job battling in the world of Azeroth, and address issues ranging from economics and psychology to addiction and game ethics are addressed, as are the outstanding design of the game and the histories of several main characters.… (altro)
The Battle for Azeroth presents twelve subjective narratives from a range of academics, writers and programmers around the phenomena of the world's greatest MMO to date. There are a further nine chapters, each dealing with the classes available for players to chose to play within the game. The content of the first part offers little that any level sixty (or now seventy) player would find insightful. There are some interesting points though, for example the chapter covering the addiction factor is a hoot, and there are plenty of interesting factual paragraphs which fans will find interesting. Unfortunately these gems are rare, buried amongst the narrative covering the 'day job' information on WoW. Newcomers to WoW will find this book far more insightful.
The second half offers a different approach. It details the 'factual' history of each of the classes and is interesting reading. It also offers some tactics (in no way as comprehensive as Prima's guides). Both new and veteran players will learn something from the latter half of the book.
Overall, it will hold your interest, although there is not enough of the 'why', it mostly covers the 'what'. ( )
Aimed at dedicated fans of the role playing game World of Warcraft, this dynamic collection of essays explores the undying fascination with a game that is a welcome escape from reality for millions of people around the world. Gaming experts, developers, and bestselling sci-fi authors examine the overwhelming success of the game and the underlying motivations for gamers to spend, on average, as much time as they would at a part-time job battling in the world of Azeroth, and address issues ranging from economics and psychology to addiction and game ethics are addressed, as are the outstanding design of the game and the histories of several main characters.
The second half offers a different approach. It details the 'factual' history of each of the classes and is interesting reading. It also offers some tactics (in no way as comprehensive as Prima's guides). Both new and veteran players will learn something from the latter half of the book.
Overall, it will hold your interest, although there is not enough of the 'why', it mostly covers the 'what'. ( )