Pagina principaleGruppiConversazioniAltroStatistiche
Cerca nel Sito
Questo sito utilizza i cookies per fornire i nostri servizi, per migliorare le prestazioni, per analisi, e (per gli utenti che accedono senza fare login) per la pubblicità. Usando LibraryThing confermi di aver letto e capito le nostre condizioni di servizio e la politica sulla privacy. Il tuo uso del sito e dei servizi è soggetto a tali politiche e condizioni.

Risultati da Google Ricerca Libri

Fai clic su di un'immagine per andare a Google Ricerca Libri.

Sto caricando le informazioni...

Pthreads Programming: A POSIX Standard for Better Multiprocessing

di Bradford Nichols

UtentiRecensioniPopolaritàMedia votiCitazioni
114Nessuno239,118 (3.55)2
Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once, and need some cleverness to get them all done at the same time.That's why threads are seen more and more often as a new model for programming. Threads have been available for some time. The Mach operating system, the Distributed Computer Environment (DCE), and Windows NT all feature threads.One advantage of most UNIX implementations, as well as DCE, is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. POSIX threads are commonly known as pthreads, after the word that starts all the names of the function calls. The standard is supported by Solaris, OSF/1, AIX, and several other UNIX-based operating systems.The idea behind threads programming is to have multiple tasks running concurrently within the same program. They can share a single CPU as processes do, or take advantage of multiple CPUs when available. In either case, they provide a clean way to divide the tasks of a program while sharing data.A window interface can read input on dozens of different buttons, each responsible for a separate task. A network server has to accept simultaneous calls from many clients, providing each with reasonable response time. A multiprocessor runs a number-crunching program on several CPUs at once, combining the results when all are done. All these kinds of applications can benefit from threads.In this book you will learn not only what the pthread calls are, but when it is a good idea to use threads and how to make them efficient (which is the whole reason for using threads in the first place). The authors delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. He also describes in a simple, clear manner what all the advanced features are for, and how threads interact with the rest of the UNIX system.Topics include: Basic design techniques Mutexes, conditions, and specialized synchronization techniques Scheduling, priorities, and other real-time issues Cancellation UNIX libraries and re-entrant routines Signals Debugging tips Measuring performance Special considerations for the Distributed Computing Environment (DCE)… (altro)
Nessuno
Sto caricando le informazioni...

Iscriviti per consentire a LibraryThing di scoprire se ti piacerà questo libro.

Attualmente non vi sono conversazioni su questo libro.

» Vedi le 2 citazioni

Nessuna recensione
nessuna recensione | aggiungi una recensione

Appartiene alle Serie

Devi effettuare l'accesso per contribuire alle Informazioni generali.
Per maggiori spiegazioni, vedi la pagina di aiuto delle informazioni generali.
Titolo canonico
Dati dalle informazioni generali inglesi. Modifica per tradurlo nella tua lingua.
Titolo originale
Titoli alternativi
Data della prima edizione
Personaggi
Luoghi significativi
Eventi significativi
Film correlati
Epigrafe
Dedica
Incipit
Citazioni
Ultime parole
Nota di disambiguazione
Redattore editoriale
Elogi
Lingua originale
DDC/MDS Canonico
LCC canonico

Risorse esterne che parlano di questo libro

Wikipedia in inglese

Nessuno

Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once, and need some cleverness to get them all done at the same time.That's why threads are seen more and more often as a new model for programming. Threads have been available for some time. The Mach operating system, the Distributed Computer Environment (DCE), and Windows NT all feature threads.One advantage of most UNIX implementations, as well as DCE, is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. POSIX threads are commonly known as pthreads, after the word that starts all the names of the function calls. The standard is supported by Solaris, OSF/1, AIX, and several other UNIX-based operating systems.The idea behind threads programming is to have multiple tasks running concurrently within the same program. They can share a single CPU as processes do, or take advantage of multiple CPUs when available. In either case, they provide a clean way to divide the tasks of a program while sharing data.A window interface can read input on dozens of different buttons, each responsible for a separate task. A network server has to accept simultaneous calls from many clients, providing each with reasonable response time. A multiprocessor runs a number-crunching program on several CPUs at once, combining the results when all are done. All these kinds of applications can benefit from threads.In this book you will learn not only what the pthread calls are, but when it is a good idea to use threads and how to make them efficient (which is the whole reason for using threads in the first place). The authors delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. He also describes in a simple, clear manner what all the advanced features are for, and how threads interact with the rest of the UNIX system.Topics include: Basic design techniques Mutexes, conditions, and specialized synchronization techniques Scheduling, priorities, and other real-time issues Cancellation UNIX libraries and re-entrant routines Signals Debugging tips Measuring performance Special considerations for the Distributed Computing Environment (DCE)

Non sono state trovate descrizioni di biblioteche

Descrizione del libro
Riassunto haiku

Discussioni correnti

Nessuno

Copertine popolari

Link rapidi

Voto

Media: (3.55)
0.5
1
1.5
2 1
2.5
3 3
3.5
4 5
4.5 1
5

Sei tu?

Diventa un autore di LibraryThing.

 

A proposito di | Contatto | LibraryThing.com | Privacy/Condizioni d'uso | Guida/FAQ | Blog | Negozio | APIs | TinyCat | Biblioteche di personaggi celebri | Recensori in anteprima | Informazioni generali | 204,796,786 libri! | Barra superiore: Sempre visibile