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Cyberspace Law: Cases & Materials, Third Edition

di Raymond S. R. Ku

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Early adopters of Cyberspace Law: Cases and Materials were particularly pleased by how flexible, coherent, and practical the book is. Now strengthened and scrupulously updated for its Third Edition, this engaging casebook can help your students understand one of the most dynamic areas of law. Written and structured for maximum effectiveness, the book: - Can be used successfully in both introductory and advanced courses; - Uses practical, classroom-tested "real world" problems to help students apply existing rules to cyberspace law; - Features a flexible, logical organization that allows instructors to emphasize selected perspectives; - Is designed for currency, with materials organized around competing approaches and theories for any given issue, rather than current leading cases; - Presents current Internet law as well as related policy concerns that will drive future legal analysis when new issues emerge -- the only casebook to address both areas. Offers a balanced presentation of competing approaches and theories for each issue; - Provides a sophisticated analysis of cutting-edge legal issues through an excellent selection of cases; - Remains up-to-date with postings of new cases and important developments on the author website. Look for these important changes in the Third Edition: - New co-author Jacqueline Lipton, who brings significant teaching and writing experience in the areas of international and comparative law; - New and updated cases, including: Grokster, ACLU v. Ashcroft, U.S. v. American Library Association, Chamberlain v. Skylink, Lexmark v. Static Control Components, U.S. v. Elcomsoft, 321 Studios v. MGM Studios, Kremen v. Cohen, Blizzard v. Bnet In re Verizon, Bosley v. Kremer, and People for the Ethical Treatment of Animals v. Doughney; - Treatment of important developments, such as political cybersquatting legislation enacted in some states (for example, California's Political Cyberfraud Abatement Act) and changes to privacy laws enacted following the Patriot Act; - Greatly expanded international coverage, including new international cases: Sony v. Stevens, Telstra v. Desktop, Gutnick v. Dow Jones; - Recent Canadian cases on Internet defamation issues; - Decisions from the European Court of Justice interpreting the database directive in 2004, including the appeal in British Horseracing Board v. William Hill; - Various developments between French and Californian courts in Yahoo litigation regarding Nazi memorabilia as well as domestic legislation implemented by all E.U. member states which complies with the requirements of the Copyright Directives; - New section on the failed effort at private self-governance sponsored by ICANN and the scholarship surrounding that effort; - Jurisdictional materials in the chapter on Regulating Cyberspace are consolidated for easier teaching and learning; - Updated problems and notes. When you consider casebooks for your next course, be sure to examine Cyberspace Law: Cases and Materials, Third Edition, the cohesive, realistic, and accessible alternative.… (altro)
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Early adopters of Cyberspace Law: Cases and Materials were particularly pleased by how flexible, coherent, and practical the book is. Now strengthened and scrupulously updated for its Third Edition, this engaging casebook can help your students understand one of the most dynamic areas of law. Written and structured for maximum effectiveness, the book: - Can be used successfully in both introductory and advanced courses; - Uses practical, classroom-tested "real world" problems to help students apply existing rules to cyberspace law; - Features a flexible, logical organization that allows instructors to emphasize selected perspectives; - Is designed for currency, with materials organized around competing approaches and theories for any given issue, rather than current leading cases; - Presents current Internet law as well as related policy concerns that will drive future legal analysis when new issues emerge -- the only casebook to address both areas. Offers a balanced presentation of competing approaches and theories for each issue; - Provides a sophisticated analysis of cutting-edge legal issues through an excellent selection of cases; - Remains up-to-date with postings of new cases and important developments on the author website. Look for these important changes in the Third Edition: - New co-author Jacqueline Lipton, who brings significant teaching and writing experience in the areas of international and comparative law; - New and updated cases, including: Grokster, ACLU v. Ashcroft, U.S. v. American Library Association, Chamberlain v. Skylink, Lexmark v. Static Control Components, U.S. v. Elcomsoft, 321 Studios v. MGM Studios, Kremen v. Cohen, Blizzard v. Bnet In re Verizon, Bosley v. Kremer, and People for the Ethical Treatment of Animals v. Doughney; - Treatment of important developments, such as political cybersquatting legislation enacted in some states (for example, California's Political Cyberfraud Abatement Act) and changes to privacy laws enacted following the Patriot Act; - Greatly expanded international coverage, including new international cases: Sony v. Stevens, Telstra v. Desktop, Gutnick v. Dow Jones; - Recent Canadian cases on Internet defamation issues; - Decisions from the European Court of Justice interpreting the database directive in 2004, including the appeal in British Horseracing Board v. William Hill; - Various developments between French and Californian courts in Yahoo litigation regarding Nazi memorabilia as well as domestic legislation implemented by all E.U. member states which complies with the requirements of the Copyright Directives; - New section on the failed effort at private self-governance sponsored by ICANN and the scholarship surrounding that effort; - Jurisdictional materials in the chapter on Regulating Cyberspace are consolidated for easier teaching and learning; - Updated problems and notes. When you consider casebooks for your next course, be sure to examine Cyberspace Law: Cases and Materials, Third Edition, the cohesive, realistic, and accessible alternative.

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