Pagina principaleGruppiConversazioniAltroStatistiche
Cerca nel Sito
Questo sito utilizza i cookies per fornire i nostri servizi, per migliorare le prestazioni, per analisi, e (per gli utenti che accedono senza fare login) per la pubblicità. Usando LibraryThing confermi di aver letto e capito le nostre condizioni di servizio e la politica sulla privacy. Il tuo uso del sito e dei servizi è soggetto a tali politiche e condizioni.

Risultati da Google Ricerca Libri

Fai clic su di un'immagine per andare a Google Ricerca Libri.

Sto caricando le informazioni...

GURPS for Dummies (2006)

di Adam Griffith

UtentiRecensioniPopolaritàMedia votiCitazioni
68Nessuno386,423 (4.33)2
This is it?the key that unlocks the riches of GURPS (GenericUniversal Role Playing System) and gives you a wealth ofinformation on how to create your character and fine-tune yourplay. Produced in partnership with Steve Jackson Games, the game'screator, GURPS For Dummies is the ideal companion toGURPS Basic Set, 4th Edition that explains the rules. Itgives you insight into the choices you?ll make in everythingfrom creating a fun, dynamic character using the allotted number ofpoints, to playing in an adventure, to becoming a GM. Whether youwant to be an Amazon princess or a stalwart warrior, anold-fashioned swashbuckler or a modern investigator, a tough cop ora cat burglar, a sorcerer casting spells or a cosmic ranger,fighting lawlessness in the asteroids, this guide will help you: Determine your character?s basic attributes: IQ, DX(dexterity), ST (strength) and HT (health) Figure out your character?s secondarycharacteristics Choose advantages (including powers and perks) anddisadvantages (including quirks and disadvantages with aself-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaignsetting Enhance your character with spells, magic items, magic staves,and powerstones Strategically purchase equipment for different characters, techlevels, and campaign types Create and manage a character sheet, write a characterbackground, keep a character log, and more?all withsamples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going withadvice on creating the adventure, managing the character creationprocess, managing combat, and interpreting the rules. There?seven a handy Cheat Sheet tear-out GM screen in the front of thebook. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whetherit?s dungeon-crawl, high-adventure, combat-focused,puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players,including technology level, supernatural and supernormal abilitiesand powers, races, setting, character templates, cultural andsocial information, and limitations Create an electronic combat grid, a battle log, a tacticalmap, and more?with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guysand bad guys GURPS For Dummies helps you create more detailed,exciting, and interesting characters and take your game to the nextlevel. That?s important whether you?re saving aprincess or saving the planet?searching for hidden treasureor for secrets to eliminate disease? fighting crime orcombating armies of evil robots?casting spells in medievalcastles or destroying terrorist cells in modern day milieus. WithGURPS, the only limitation is your imagination.… (altro)
Nessuno
Sto caricando le informazioni...

Iscriviti per consentire a LibraryThing di scoprire se ti piacerà questo libro.

Attualmente non vi sono conversazioni su questo libro.

» Vedi le 2 citazioni

Nessuna recensione
nessuna recensione | aggiungi una recensione

» Aggiungi altri autori

Nome dell'autoreRuoloTipo di autoreOpera?Stato
Adam Griffithautore primariotutte le edizionicalcolato
Hartsfvang, Bjoern-ErikAutoreautore secondarioalcune edizioniconfermato
Stuple, Stuart J.Autoreautore secondarioalcune edizioniconfermato

Appartiene alle Serie

Appartiene alle Collane Editoriali

Devi effettuare l'accesso per contribuire alle Informazioni generali.
Per maggiori spiegazioni, vedi la pagina di aiuto delle informazioni generali.
Titolo canonico
Dati dalle informazioni generali inglesi. Modifica per tradurlo nella tua lingua.
Titolo originale
Titoli alternativi
Data della prima edizione
Personaggi
Luoghi significativi
Eventi significativi
Film correlati
Epigrafe
Dedica
Incipit
Citazioni
Ultime parole
Nota di disambiguazione
Redattore editoriale
Elogi
Lingua originale
DDC/MDS Canonico
LCC canonico

Risorse esterne che parlano di questo libro

Wikipedia in inglese (1)

This is it?the key that unlocks the riches of GURPS (GenericUniversal Role Playing System) and gives you a wealth ofinformation on how to create your character and fine-tune yourplay. Produced in partnership with Steve Jackson Games, the game'screator, GURPS For Dummies is the ideal companion toGURPS Basic Set, 4th Edition that explains the rules. Itgives you insight into the choices you?ll make in everythingfrom creating a fun, dynamic character using the allotted number ofpoints, to playing in an adventure, to becoming a GM. Whether youwant to be an Amazon princess or a stalwart warrior, anold-fashioned swashbuckler or a modern investigator, a tough cop ora cat burglar, a sorcerer casting spells or a cosmic ranger,fighting lawlessness in the asteroids, this guide will help you: Determine your character?s basic attributes: IQ, DX(dexterity), ST (strength) and HT (health) Figure out your character?s secondarycharacteristics Choose advantages (including powers and perks) anddisadvantages (including quirks and disadvantages with aself-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaignsetting Enhance your character with spells, magic items, magic staves,and powerstones Strategically purchase equipment for different characters, techlevels, and campaign types Create and manage a character sheet, write a characterbackground, keep a character log, and more?all withsamples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going withadvice on creating the adventure, managing the character creationprocess, managing combat, and interpreting the rules. There?seven a handy Cheat Sheet tear-out GM screen in the front of thebook. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whetherit?s dungeon-crawl, high-adventure, combat-focused,puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players,including technology level, supernatural and supernormal abilitiesand powers, races, setting, character templates, cultural andsocial information, and limitations Create an electronic combat grid, a battle log, a tacticalmap, and more?with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guysand bad guys GURPS For Dummies helps you create more detailed,exciting, and interesting characters and take your game to the nextlevel. That?s important whether you?re saving aprincess or saving the planet?searching for hidden treasureor for secrets to eliminate disease? fighting crime orcombating armies of evil robots?casting spells in medievalcastles or destroying terrorist cells in modern day milieus. WithGURPS, the only limitation is your imagination.

Non sono state trovate descrizioni di biblioteche

Descrizione del libro
Riassunto haiku

Discussioni correnti

Nessuno

Copertine popolari

Link rapidi

Voto

Media: (4.33)
0.5
1
1.5
2
2.5
3 1
3.5
4
4.5
5 2

Sei tu?

Diventa un autore di LibraryThing.

 

A proposito di | Contatto | LibraryThing.com | Privacy/Condizioni d'uso | Guida/FAQ | Blog | Negozio | APIs | TinyCat | Biblioteche di personaggi celebri | Recensori in anteprima | Informazioni generali | 203,239,856 libri! | Barra superiore: Sempre visibile