Immagine dell'autore.

Nick Montfort

Autore di The New Media Reader

19+ opere 1,047 membri 23 recensioni

Sull'Autore

Nick Montfort is Professor of Digital Media at MIT. He is the author of Twisty Little Passages: An Approach to Interactive Fiction and The Future and the coauthor of Racing the Beam: The Atari Video Computer System and 10 PRINT CHRS(205.5+RND(1)); GOTO 10 (all published by the MIT Press).

Comprende i nomi: N Montfort, Nick Monfort

Fonte dell'immagine: Scott Rettberg , November 12, 2000

Serie

Opere di Nick Montfort

Opere correlate

First Person: New Media as Story, Performance, and Game (2004) — Collaboratore — 167 copie
Supercade: A Visual History of the Videogame Age 1971-1984 (2001) — Collaboratore — 161 copie
The Cambridge Companion to Narrative (2007) — Collaboratore — 75 copie
Software Studies: A Lexicon (Leonardo Book Series) (2008) — Collaboratore — 63 copie
Routledge Encyclopedia of Narrative Theory (2005) — Collaboratore — 36 copie
A Companion to Digital Literary Studies (2007) — Collaboratore — 29 copie
Well Played 1.0: Video Games, Value and Meaning (2009) — Collaboratore — 18 copie
Between Humanities and the Digital (2015) — Collaboratore — 16 copie
The Johns Hopkins Guide to Digital Media (2014) — Collaboratore — 14 copie
Videogame, player, text (2007) — Collaboratore — 10 copie
Time: A Vocabulary of the Present (2016) — Collaboratore — 10 copie
IF Theory Reader (2011) — Collaboratore — 8 copie
CyberText : Yearbook 2002-2003 (2003) — Collaboratore — 2 copie

Etichette

Informazioni generali

Utenti

Recensioni

I like the writing style but found the book inconsistent with its treatment of future. Clearly a vast challenging subject but the author chooses to look at it from a limited set of views without fully explaining any one in particular.

Overall I think the problem is the format, its impossible to address a subject as vast in a small booklet.
 
Segnalato
yates9 | 1 altra recensione | Feb 28, 2024 |
https://fromtheheartofeurope.eu/racing-the-beam-the-atari-video-computer-system-...

I know very little about computer games, and still less about the early history of the Atari system; but sometimes it does you good to read about a field of human endeavour with which you are completely unfamiliar. This is a tremendous analysis of how coding is affected by external factors, especially the way in which the business of game development is financed and structured, but also from learning about player preferences and making crazy bets about game features which turn out to pay off (or not).

This slim volume looks in depth at six games, only one of which I had heard of – Combat, Adventure, Pac-Man, Yars’ Revenge, Pitfall and Star Wars: The Empire Strikes Back, but also in passing at the other games developed before or at the same time in each case, to paint a picture of the intellectual moment in which the writing of the game took place. There is a modest amount of machine code, but a lot of analysis of how ideas get turned into player experience. I don’t think I have retained very much of the information, but I come away struck by the cultural profundity of the whole enterprise. Recommended even for those like me who are not immersed in the subject.
… (altro)
 
Segnalato
nwhyte | 10 altre recensioni | Jan 7, 2024 |
Super interesting in a nostalgic way, but stretching the analysis of one piece of code a little bit too much (or too academically).
 
Segnalato
zeh | 2 altre recensioni | Jun 3, 2023 |
Dry at times, but nonetheless a great, inspiring reading. Made me want to develop an Atari game just for fun.
 
Segnalato
zeh | 10 altre recensioni | Jun 3, 2023 |

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Statistiche

Opere
19
Opere correlate
19
Utenti
1,047
Popolarità
#24,610
Voto
½ 3.7
Recensioni
23
ISBN
33
Lingue
2

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