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GURPS Bio-Tech di David Morgan-Mar
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GURPS Bio-Tech (originale 2017; edizione 2017)

di David Morgan-Mar (Autore)

Serie: GURPS 4th Edition (0103), GURPS (01-0103)

UtentiRecensioniPopolaritàMedia votiConversazioni
621426,013 (4.4)Nessuno
The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best -- she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it -- death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at! But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases. GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world! Say goodbye to your old body. Have you upgraded your genetics this year? This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.… (altro)
Utente:Abrahamray
Titolo:GURPS Bio-Tech
Autori:David Morgan-Mar (Autore)
Info:Steve Jackson Games, Incorporated (2017), Edition: 2.2, 242 pages
Collezioni:In lettura, Letti ma non posseduti, Preferiti
Voto:*****
Etichette:Gurps, bio-tech

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GURPS Bio-Tech (4th Edition) di David Morgan-Mar (2017)

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This is the good stuff: a comprehensive, well-researched look at all aspects of biotechnology and medicine from aspirin to nanotech. It provides plenty of useful examples to demonstrate the mechanics. There's a good bibliography in back. There are a few slip-ups on the biology (like the details of owl hearing and the side effects of having a tapetum), and googling the supplemental information requires two steps so you can look up the name of the scientific term and then find it in use, but overall it's quite good. ( )
  slothman | Jan 13, 2008 |
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GURPS (01-0103)
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This has a different main author that Pulver's GURPS Bio-Tech and is for a major different edition of the game than that volume.
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The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best -- she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it -- death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at! But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases. GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world! Say goodbye to your old body. Have you upgraded your genetics this year? This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.

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