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Sto caricando le informazioni... Sojourn: The Legend of Drizzt, Book III (originale 1991; edizione 2009)di R. A. Salvatore (Autore)
Informazioni sull'opera3: L' esilio di Drizzt di R. A. Salvatore (1991)
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Iscriviti per consentire a LibraryThing di scoprire se ti piacerà questo libro. Attualmente non vi sono conversazioni su questo libro. A pretty good read. Maybe not quite up to snuff of the first two tales, but Sojourn could sure holds its own against anything similar from the genre. ( ) Taking Drizzt above ground might've been necessary, but it wasn't as interesting as the previous two books. This one felt like the book where Salvatore had to dump in everything to catch up to how Drizzt was described in Icewind Dale, even if that means giving him new powers for no reason and having him do things with no real motivation. I'm sure I would've liked it more when I was younger. Okay... quickly blowing through the unavoidable need to justify my thoughts. These are fun books. Not great books, but in the context of your "straight down the middle fantasy" they are good books. I read them first in highschool many years ago. I wanted something right to read while I'm working weird hours, and going to sleep by 5 in the afternoon. Something where if I forget most of what I read the day before, it wouldn't matter. So I'm burning through this series again. Here are some thoughts. When I read these books the first time I was playing D&D pretty regularly. I'm not now (unfortunately, if anyone is looking to put a group together and you want a middle aged white guy with self esteem issues who works stupid hours and has a habit of cancelling social engagements because his reclusive life in IT has caused his burgeoning social phobias to blossom into full blown phobias - give me a call). What I'm noticing is that these books are written like someone took a D&D character and wrote a story about them. That's almost kinda fun if you play, or played D&D. (Possible spoilers, but if you've made it it to book three I really really hope not) Like Drizzt's globe of darkness or levitation as innate drown abilities. Or when something takes a 1 or better weapon to hit. But there are times when it makes the books feel a bit clumsy. And I imagine even more so for someone who hasn't played D&D. For example, is Sojourn Drizzt begins his career as a ranger. D&D players will go "ohh, he get's an affinity with animals, a racial enemy, and tracking abilities". And in the books, all those things happen. But they kinda just happen. The animal handling/empathy for example. Works prefectly fine in the context of a D&D campaign. But in the context of a novel, a dark elf who has always lived underground, in a city most of his life, then in the wilds killing most of the creatures he came across, suddenly being able to calm wild beasts seems a bit out of the blue. Not a huge deal, but it's there. Here's another reason to start with the other trilogy (The Icewind Dale trilogy, that comes after these chronologically, but were written before the Dark Elf trilogy.) Continuity isn't perfect. Nothing plot breaking. But when you go from the Dark Elf trilogy into the Icewind Dale trilogy you notice them. On the other hand, they are small enough that if you read the Icewind Dale trilogy first, which takes a littel bit of time telling you aobut Drizzt's past, by the time you circle back to the Dark elf trilogy you'll have forgotten the details that don't match up. Okay. Like the others. This was a fun book. It has some issues, but I don't think it's aspiring to be anything more than a fun book. I confess I listened to this while playing an old SSI Forgotten Realms game and probably paid attention to about half of it. I mostly checked out during the battle scenes, particularly the battle with the orcs in the middle of the book. I suppose it is marginally more interesting than Books 2 and 4-6, as Drizzt acclimates to living above ground and there is more character development. But he is such a boring, cardboard hero and the villain of the novel, a bigoted human bounty hunter, is also quite a comedown from the Drow matrons Drizzt faced off against in Books 1 and 2. nessuna recensione | aggiungi una recensione
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Fantasy.
Fiction.
HTML:Lone drow Drizzt Do'Urden emerges from the Underdark into the blinding light of day in this epic final chapter in the Dark Elf Trilogy After years spent in the ruthless confines of the Underdark, Drizzt Do'Urden has emerged from the subterranean society of his youth to start a new life. Accompanied by his loyal panther, Drizzt begins exploring the surface of Faerûn, a world unlike any he has ever known. From skunks to humanoids to shapeshifters, Faerûn is full of unfamiliar races and fresh dangers, which Drizzt must better understand if he is to survive. But while Drizzt acts with the best intentions, many of the surface dwellers regard him with fear and distrust. Can he manage to find faithful allies in this foreign landâ??or is he doomed to be a lonely outsider, just as he was in the Underdark? Sojourn is the third book in the Dark Elf Trilogy and the Legend of Drizzt serie Non sono state trovate descrizioni di biblioteche |
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Google Books — Sto caricando le informazioni... GeneriSistema Decimale Melvil (DDC)813.54Literature English (North America) American fiction 20th Century 1945-1999Classificazione LCVotoMedia:
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