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Sword of Fire and Sea: The Chaos Knight,…
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Sword of Fire and Sea: The Chaos Knight, Book One (edizione 2011)

di Erin Hoffman

Serie: The Chaos Knight (1)

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987279,171 (3.37)5
Three generations ago Captain Vidarian Rulorat's great-grandfather gave up an imperial commission to commit social catastrophe by marrying a fire priestess. For love, he unwittingly doomed his family to generations of a rare genetic disease that follows families who cross elemental boundaries. Now Vidarian, the last surviving member of the Rulorat family, struggles to uphold his family legacy, and finds himself chained to a task as a result of the bride price his great-grandfather paid: the Breakwater Agreement, a seventy-year-old alliance between his family and the High Temple of Kara'zul, domain of the fire priestesses.… (altro)
Utente:montsamu
Titolo:Sword of Fire and Sea: The Chaos Knight, Book One
Autori:Erin Hoffman
Info:Pyr (2011), Paperback, 277 pages
Collezioni:Goodreads-Import, Your Downpour library, Your digital library, Your Audible library, La tua biblioteca, Lista dei desideri, In lettura
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Etichette:to-read, to-buy, imported-from-goodreads

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Sword of Fire and Sea di Erin Hoffman

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I am, have always been, a big fan of fantasy. By far my favorite genre, it's also the only genre I am willing to take on the risk of reading a new author with a concept that sounds a little shaky without giving it too much thought. It's how I found some of my current favorites (Brandon Sanderson, Rachel Aaron, Juliet Marillier) and how I'll likely find future favorites. Erin Hoffman included.

Don't let the cover mislead you, this isn't a sweet toothed fantasy with gilded pretty ladies and handsome men. Nor is this Asian inspired, despite the Asian fantasy cover art (which I adore, but feels a little out of place amongst the fantasy covers of Dan Dos Santos and Michael Whelan). Instead Hoffman draws on her gaming years to create a fully visualized world efficiently and without having the reader chug through chapters of backstory.

Despite its short length, under 300 pages, SWORD OF FIRE AND SEA uses its space wisely. It doesn't waste words or build in details that will have more significance later in the story. Hoffman focuses quite squarely on the here and now for Vidarian and Ariadel, giving us just enough to understand their situation(s) and motivations.

This is definitely more like the fantasy series of when I was younger and will likely appeal to anyone who enjoys RPGs (Role Playing Games) or MMO's games (Massive Multipleplayer Online). There is a definite 'quest' feel to each of their adventures as Hoffman tosses surprises at them and character relationships are built quickly and predicated on past association or some bonding element.

Surprisingly much of what is outlined in the blurb is not helpful until closer to the end of the book. Though much of it has ramifications (such as the rare genetic disease) the characters don't confront the issues until later on.

Though this is the start of a larger series, its self-contained enough that readers shouldn't feel stunted or unfulfilled. Truthfully speaking a reader could read this and be satisfied with the ending. For the moment I don't know what the second book is about, or who it features or what adventures they'll have, but the questions brought forth in this book were answered and fleshed out.which is enough for me any day of the week.
( )
  lexilewords | Dec 28, 2023 |
As readers of epic fantasy, we are spoiled. We've come to expect that anything labeled epic must be epic in all regards. It must require epic feats of strength to carry it; it must be epic in length and effort to read it; it must have an epic length cast. Reading Erin Hoffman's debut novel, "Sword of Fire and Sea," will be a shock to the system for most epic fantasy readers who haven't experienced fantasy from the recent batch of new to the scene fantasy authors. Hoffman employs an economy of words that is near terse - there are no wasted descriptions, no wasted scenes.

As the blurb from Pyr goes, three generations ago Captain Vidarian Rulorat's great-grandfather gave up an imperial commission to marry a
fire priestess. For love, he unwittingly obligated his descendants to an allegiance with the High Temple of Kara'zul, domain of the fire priestesses. Now Vidarian, the last surviving member of the Rulorat family, struggles to uphold his family's legacy. All of this, of course, is background, and this is about as much as is revealed in the novel itself. You can easily disregard the rest of the back flap's description of the book, because the book quickly changes course more than once as you weave through the story. Hoffman does a great job of keeping you turning those pages, though, so that it isn't until the novel is done and you glance at the back of the cover that you remember to ask yourself, whatever happened with that plot point?

For a time of the year when the northern hemisphere fantasy readers are looking for "beach books," preferably something shorter than the tomes the likes of Rothfuss and Sanderson are putting out (which are great, but ruin your tan by blocking out the sun as you struggle to hold a thousand page monstrosity up and turn the page), Hoffman's debut will be a fun delight.

My only complaint about the novel, and I'm phrasing this so it isn't a spoiler, is - really? "Correctamundo?" "See you later, alligator?" You've got a lot of explaining to do, Ms. Hoffman :) ( )
  kodermike | Jul 31, 2020 |
This book is readable, but littered with misused words and devoid of any connection between the characters and between the characters and this reader. The plot is a bunch of arbitrary encounters and there are multiple contradictions - 3 griffons can carry 3 people in a craft with light supplies but one griffon can't carry one person is an example. It's like a tone-deaf imitation of Robin Hobbs in a Mercedes Lackey world. ( )
  quondame | Aug 22, 2018 |
There is a lot going on in this book and it was different than other fantasy books in a way. Because a lot happened, sure at times I felt like things happened to quickly, but then that might just be because I am used to it taken 4 books just to start a journey.

To break things done. Vidarian is a ship captain who escorts Ariadel to her destination but things go wrong at once. So many will fight against them at the end, or by their side. The imperial forces, pirates, the Priestesses, gryphons and Goddesses. This is a world that is slowly loosing its magic and Vidarian and Ariadel stands in the middle of that. There is a prophecy and decisions to be made.

Sure at times I did not know how I felt about the book. Things did move forward fast so the fights were not long, but why should this be bad? New is good. Though it also felt a bit hard to get to know the characters, still at the end I liked the book and it had me curious about the next one.

The world was interesting. The elements are used in magic and 2000 years ago something big happened and that shaped the world today. Other things are that people can't seem to marry those who are of another element because then they will get a disease. Viridian is fire and water because of that and, oh I can't say.

The end, well there actually was an ending to their journey and the goal accomplished. I was surprised since this is a series but then because of the ending in question so much more will happen. It was an ending that gave birth to more.

And I shall not forget the romance, yes something is building between the main characters.

Conclusion:
The book got better and better and ended with a finale that sure shook things up. I am very intrigued to where she will take the story next. There are so many possibilities.

Rating:
Surprised me in the end

( )
  blodeuedd | Mar 2, 2016 |
Erin Hoffman's debut novel is a traditional high fantasy romp formed from the ashes of a collaborative project. It's origins are a bit unusual in a field of secondary world fantasies created by individuals with Tolkien on the mind, and the effort to move beyond the collaboration shows in the development of the world's magic system, mechanics and all. As a novel, Sword of Fire and Sea leaves something to be desired, but as a fantasy adventure, it hits all the right marks.

Vidarian, a reputable ship captain, gets caught up in a complex web of magic-wielding priestesses when he reluctantly agrees to ferry fire priestess Ariadel to a safe haven. There, the priestesses hope, the Vkortha, their mortal enemies, will not be able to find Ariadel, whose abilities might threaten Vkorthan power. But the journey takes Vidarian and his crew through dangerous waters, where pirates and sorceresses await. Yet more shockingly, the journey reveals a destiny that Vidarian never knew he had, one which puts the fate of the world in his hands: in the end, he will
have to choose between one future and another, digging through centuries of myth and legends to find the right "choice."

One the interesting things about Hoffman's novel is its bipolar adherence to the traditional forms of fantasy. While at the heart of the narrative can be found a cliche "chosen one" story in the form of Vidarian, the narrative also takes away the security of knowing what is the "right choice" for the mythical figure. Vidarian not only must choose which future is the right one for his world, but he must also do so without knowing for sure which choice is the right one, all while fending off Imperial soldiers who want to prevent him from making any choice whatsoever and others who want him to choose one path or another. The novel never betrays its answers in this regard, which might help boost it above other high fantasy novels floating out there.

But beyond that, Sword of Fire and Sea is essentially an adventure fantasy akin to the adventure novels of the romantic period. There isn't anything wrong with this, but it is important to recognize. A great deal of the novel is occupied with action: ships in combat, the heroes fighting back enemies of various shapes and sizes, heavy uses of magic, searching for enormous mystical creatures and combating unknowns. Thankfully, the novel avoids the pitfalls of D&D dungeon crawlers. While the characters do have to "collect things" in order to succeed in their mission, Hoffman avoids making such collecting about fighting back nameless, faceless monsters in "secret places" (a.k.a. a dungeon or magical forest). The people involved in stopping Vidarian and Ariadel are the very people one wouldn't expect to turn their backs, which adds some depth to a novel which doesn't show itself as particularly "deep" (as most adventure novels don't, even when "depth" does exist).

In many respects, Hoffman's balance between adventure, manipulated cliche, and character make for a compelling novel that is a lot of fun to read. Personally, I am not an adventure fantasy fan, and I have a very short leash for the trappings of the fantasy genre. But Sword of Fire and Sea navigated those trappings in a way that allowed me to get lost in the excitement. If not for all of the characters being adults, you might expect this story to show up on your young adult shelves, enticing teenagers (and the adults like me who sometimes pretend to be teenagers) with its magic and wonder. There's something to be said about the way we read YA fantasy, as opposed to fantasy marketed for an adult audience (in which teenagers undoubtedly implant themselves, because they like Tolkien and GRRM too). But that's something to think about later.

The adventurous nature of Sword of Fire and Sea, however, is also where a some of Hoffman's flaws can be found. While enjoyable, the novel often moves too swiftly, jumping through significant moments of conflict to get the characters to the next "level." The result is a lack of tension for many important aspects of the novel. Yes, Vidarian often must fight against unusual things, sometimes at overwhelming odds, but his success in these ventures sometimes feels too easy; he rarely sheds blood, or Hoffman allows her characters to escape. One examples involves the fire priestesses, in which Vidarian and his companions learn and ugly truth and are trapped by the Vkortha. Without much in the way of physical conflict, they manage to escape, taking flight in a gryphon-pulled basket that conveniently lay in wait. There are other instances like this; each of them detracts from the worry we should have as readers that something might actually happen to Vidarian or his friends. Of course, things do happen to them, but I would have liked some of the physical conflicts to take part in those "happenings." Largely speaking, the physical conflicts in Sword of Fire and Sea serve to maintain the adventure narrative.

One other aspect of the novel which is given weak treatment is the growing romance between Vidarian and Ariadel. Their relationship develops far too swiftly, the result of which is a strain on our ability to suspend disbelief. Hoffman skips a lot of time early in the novel in order to avoid pages and pages of people walking on the deck of a ship, but more scenes between Vidarian and Ariadel might have helped show how they went from mere acquaintances to close friends to lovers. Without such scenes, the romance comes out of nowhere and Vidarian's motives for much of the last half of the book lack the power needed to justify his actions.

Despite this, however, the book is a load of fun, and it does leave a lot of interesting questions to be answered in future volumes. Unlike some traditional fantasy narratives, Vidarian's stint as a "chosen one" ends in the first book, hinting that what will occupy the next two in the series (yes, another trilogy) are the conflicts arising from his choices as a chosen one. I have a feeling that Hoffman is going to take us into very different territory from this point forward. I, for one, am looking forward to it. ( )
  Arconna | Aug 24, 2011 |
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Three generations ago Captain Vidarian Rulorat's great-grandfather gave up an imperial commission to commit social catastrophe by marrying a fire priestess. For love, he unwittingly doomed his family to generations of a rare genetic disease that follows families who cross elemental boundaries. Now Vidarian, the last surviving member of the Rulorat family, struggles to uphold his family legacy, and finds himself chained to a task as a result of the bride price his great-grandfather paid: the Breakwater Agreement, a seventy-year-old alliance between his family and the High Temple of Kara'zul, domain of the fire priestesses.

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